Quality of Life & Client Feedback


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Kleio Send PM

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Posts: 114

We've made a lot of additions and improvements to REV2 beyond the major systems covered in their own threads. This is the place to share feedback on everything else — client, mobile, quality of life, and everything in between.

Here's a summary of what's covered in this thread:

  • Client UI Overhaul — sidebar, bestiary & item guide, skill & quest guides, world map
  • Bank System — tabs, loadouts, search
  • Auto-Walking — pathfinding, bookmarks, wilderness behaviour
  • Player Statistics — 845 tracked activities, web highscores
  • Account Security — 2FA, trusted devices, IP whitelist, security questions
  • In-Game Customer Support — ticketing system, two-way conversations
  • Android Client — stability, touch controls, multi-client

Questions for Discussion

On the client overhaul: The sidebar now shows live HP, Prayer, and Fatigue bars with customisable alerts. The bestiary has full drop tables and the item guide shows every NPC that drops a specific item. Are there other pieces of information you'd want accessible in the client without needing a wiki?

On the bank: Tabs, loadouts, and search are the three headline additions. Is there anything missing from the bank that would make a meaningful difference to how you play?

On auto-walking: The system handles gates, combat interruptions, and bookmarks. Are there limitations or edge cases you'd want addressed — particularly around Wilderness behaviour?

On player statistics: 845 activities are tracked and publicly ranked. Are there specific stats you'd want tracked that aren't listed, or any you think shouldn't be public?

On account security: 2FA, trusted devices, IP whitelist, and security questions are all available. Is there anything missing that would make you feel more confident about long-term account safety?

On in-game support: The ticketing system replaces dependency on Discord-based in-game support entirely, also we aim to be less dependent on moderators. Do you think that's the right call, or should Discord support or in-game moderators play a role in player support?

On the Android client: Stability, multi-client, and touch controls are the headline improvements. What other changes would make mobile play feel genuinely first-class?

Feel free to share feedback on anything else not covered in the dedicated threads. Every piece of feedback here gets read.

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yUpiterLT Send PM

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Hi, can't wait to try new server. I guess Android and PC clients will be available to download on 27 of March? Because I just tried and link pop up with error.

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Kleio Send PM

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Sveikas yUpiterLT, glad to see you here! The clients will become available just before launch, they are blocked from being downloaded at this moment.

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TomnotIrony Send PM

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Can't wait for the new server. All sounds amazing and appreciate all the hard work.
One request I have is you find the right tone of blue for the rune items (and others if possible). The beauty of the shiny R2H, for example, is so much of the nostalgic joy I get from RSC but in Rev1 it was way too dark. Such a small thing but I found it disproportionately jarring. It didn't quite hit the spot for me. I think rune items in general - and d helm, axe etc. - were all too dark. If you can get as close to the original tones and hues for the main items especially that'd be amazing. Hopefully it's not a copyright issue xD.

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Kleio Send PM

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Hello TomnotIrony, thanks for sharing your feedback.

The sprites that we have are all mostly the defaults from back in the day. However, our client has a slight different tone on almost everything, I have a hunch what is the reason, but did not fix it yet. I will be looking into fixing that, I've added it to my list. You are the first person to ever remark on this!

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TomnotIrony Send PM

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Wow, that really surprises me! It was the first thing I noticed when I first logged onto Rev1 a year ago or so. Yeah, even just focusing on getting the rune shades as close to appearing as cyan #00FFFF would be amazing (I looked up the exact colour on wiki xD). I'll play so hard for a perfectly coloured R2H, platelegs and kite haha

Boromir Send PM

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Posts: 2

Can we allow character passwords to be four characters?
Currently they have to be eight.

All my passwords across all the servers are four characters.
And the same for all characters and servers actually.

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Kleio Send PM

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Can we allow character passwords to be four characters?
Currently they have to be eight.

All my passwords across all the servers are four characters.
And the same for all characters and servers actually.

That is not possible, please use strong passwords. You can use feature to save your logins on the Client, this way you don't have to type them on every login.

Tbagger Send PM

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On auto-walking: The system handles gates, combat interruptions, and bookmarks. Are there limitations or edge cases you'd want addressed — particularly around Wilderness behaviour?

How does this work? Do you write command to go to x y locations or click on minimap and it will go? Or just pre-set areas that auto-walk is available for?

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yUpiterLT Send PM

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Posts: 8

Sadly Android file comes as Jar and on Android we need apk files. Tried converter but didn't helped

yUpiterLT said:

Hi, can't wait to try new server. I guess Android and PC clients will be available to download on 27 of March? Because I just tried and link pop up with error.

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Kleio Send PM

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Posts: 114

There is no issue with the Android client, you are downloading something wrong.

Here is direct download link

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Bug999 Send PM

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Posts: 6

Regarding the auto walking - i've noticed some of the pathing/route it chooses to be a bit odd sometimes, is this something you'd want documented for polishing or is it just a quirk of the base system. Loving the feature regardless, just wanted to know what to pay attention to in regards to it.

Loving the server, cheers