Development Log #1 — This Week & What's Next


Player avatar

Kleio Send PM

Administrator

Posts: 114

Hello everyone,

I wanted to give a quick update on development progress and server management this week.

First, plans for this weekend — Terror will be hosting an Easter themed event on both RSCR1 and RSCR2. I'll leave the details to him to announce.

On my end, this week was dominated by customer support, client polishing, bug fixes, and dealing with bots. The player population has been larger than expected which is genuinely great news, but it also meant these tasks consumed most of my available time.

As a result, Duelling won't be ready for this weekend. I had hoped to get at least a basic version back in the game — even without the new features I have planned — but I've run out of time and I'd rather be honest about that than rush something out. I apologise for the delay.

It will be my main priority next week after customer support, and my goal is to have it ready for the following weekend.

Thank you all for your patience. If you have ideas or feedback on what you'd like to see in Duelling long term, now is a great time to share them — I'm all ears.

ImRonald Send PM

Member

Posts: 41

Kleio said:

Hello everyone,

I wanted to give a quick update on development progress and server management this week.

First, plans for this weekend — Terror will be hosting an Easter themed event on both RSCR1 and RSCR2. I'll leave the details to him to announce.

On my end, this week was dominated by customer support, client polishing, bug fixes, and dealing with bots. The player population has been larger than expected which is genuinely great news, but it also meant these tasks consumed most of my available time.

As a result, Duelling won't be ready for this weekend. I had hoped to get at least a basic version back in the game — even without the new features I have planned — but I've run out of time and I'd rather be honest about that than rush something out. I apologise for the delay.

It will be my main priority next week after customer support, and my goal is to have it ready for the following weekend.

Thank you all for your patience. If you have ideas or feedback on what you'd like to see in Duelling long term, now is a great time to share them — I'm all ears.

Hey, i'm genuenly

Honestly, its great to see RSCR2 thriving and seeing you active ingame, Kleio, it really makes a difference. Regarding the push for dueling: I think its way too early. We’re only 7 days in and most people are still scraping together their first 200k. My suggestion is to hold off and let the economy settle, maybe wait until P2P opens so we don't rush the progression.

Ipk Send PM

Member

Posts: 79

Thank you very much for the communication. I hope this "this week and whats next" continues. I love seeing this kind of stuff.

mvp Send PM

Member

Posts: 5

Really nice work with this server. Loving it.

Cant wait for P2P content to drop! But also… No rush.

Cheers and thank you.

Stylin Send PM

Member

Posts: 21

Hey Kleio, firstly congrats on a successful launch of rev2.
Pulled in some pretty big player numbers, lets hope they stick around.

Couple weeks since your last check in, would be refreshing to get a update for what's next and some feedback to current community suggestions and current QOL.

Player avatar

Haezeus Send PM

Member

Posts: 3

I’m pretty stoked for the P2P content. I was wondering if you and @Terror would consider running two worlds to hop between, one F2P and one P2P.

I also think having both a F2P and P2P world could be good for activity overall. P2P would open up more resources, rune rocks, mobs, and other content, which could help the economy and keep more players active, while still preserving the F2P PKing scene for the players who enjoy it most.

Could be a nice way to keep everyone together without splitting the server.