FACTS SINCE START


Overlord Send PM

Member

Posts: 96

No admin ever on discord
No admin ever in game - this decreased since week 1

No admin reply’s to forum

Only 1 lvl 3 race event during the first 6 weeks


No event mods or general mods at night
Verse was stuck glitch out for 12 hours straight a week ago

How to kill a server in 45 days ?

What’s the crack guys

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Terror Send PM

Administrator

Posts: 27

No admin ever on discord - I am available all day just PM me.
No admin ever in game - this decreased since week 1. I login daily, some our time is spent on the test servers as we're working on new projects.

No admin reply’s to forum - Here am I replying.

Only 1 lvl 3 race event during the first 6 weeks - Not true, I did two.

Ipk Send PM

Member

Posts: 79

I don't think you know the meaning of that word..

zerozero Send PM

Member

Posts: 19

what killed the PK and the server is wilderness restrictions and low XP rates, which are what you and your team asked for. Now if someone wants to afk flats, with a life it takes approximately 3 months. If you want to PK and afk lower level pkers at the same time, thats just impossible due to the wilderness restrictions your team got through. Right now, everything is made to be sure that its as hard as possible to have an active PKing scene. It's stupid as hell you can't even afk more than 2 accounts inside the wilderness at once.

Of course, your team 10vs1ing afkers all over the wildy since day 3 isn't really helping the situation either, and you only fighting back when you have double the numbers. This wouldn't be such a huge problem without the IP limits and with higher combat rates since that way people would actually have accounts to PK with, but hey this is what you asked for. You even got the combat XP rates pushed down an hour before the launch.

It's only a matter of time before all of these idiotic restrictions are lifted and combat XP rates are raised or PK mode accounts are introduced, nobody just knows if it takes 2 weeks or 12 months, but it will be done, just like it was done in rev1, turnip, dyna and any other server that died due to these things. How dead the server will be depend on when the changes are made, the longer it takes, the harder it is to actually have a healthy and active PKing scene. One of the biggest issues is the attitude and behaviour of the pkers aswell, that can't be blamed on the staff - you're right in the heart of that with your team.

Admins being present in the discord or global chat is the smallest of issues regarding to if the server is dead or not, but the game is just how you wanted it to be so idk why you are complaining.

Overlord Send PM

Member

Posts: 96

zerozero said:

what killed the PK and the server is wilderness restrictions and low XP rates, which are what you and your team asked for. Now if someone wants to afk flats, with a life it takes approximately 3 months. If you want to PK and afk lower level pkers at the same time, thats just impossible due to the wilderness restrictions your team got through. Right now, everything is made to be sure that its as hard as possible to have an active PKing scene. It's stupid as hell you can't even afk more than 2 accounts inside the wilderness at once.

Of course, your team 10vs1ing afkers all over the wildy since day 3 isn't really helping the situation either, and you only fighting back when you have double the numbers. This wouldn't be such a huge problem without the IP limits and with higher combat rates since that way people would actually have accounts to PK with, but hey this is what you asked for. You even got the combat XP rates pushed down an hour before the launch.

It's only a matter of time before all of these idiotic restrictions are lifted and combat XP rates are raised or PK mode accounts are introduced, nobody just knows if it takes 2 weeks or 12 months, but it will be done, just like it was done in rev1, turnip, dyna and any other server that died due to these things. How dead the server will be depend on when the changes are made, the longer it takes, the harder it is to actually have a healthy and active PKing scene. One of the biggest issues is the attitude and behaviour of the pkers aswell, that can't be blamed on the staff - you're right in the heart of that with your team.

Admins being present in the discord or global chat is the smallest of issues regarding to if the server is dead or not, but the game is just how you wanted it to be so idk why you are complaining.


Killed the PK?

The pk is only thing keeping us going

Yesterday like a 30 man war lasted 6 hours etc


Every day there’s good PK that wasn’t the problem

WooGGi Send PM

Member

Posts: 38

zerozero said:

Now if someone wants to afk flats, with a life it takes approximately 3 months.

This is just factually incorrect.
It takes you 12-14 days in game afk to get flats in the wilderness with the current rates. Even if you train outside of wilderness we are talking about roughly 17 days.
For it to take 3 months to get flats that would mean you are able to do 20min logouts only for 4-5 hours a day even outside the wilderness. With mobile client and all that just doesn't reflect how much time an average person can afk daily on the server.

With just 12 hours a day afk (logging in 3 times each hour in wilderness) you would get flats in a month also you don't even need flats to be able to pk. Majority of the high level pk accounts don't even have flats currently.

Even with just doing 6 hours daily (afk) you would get flats in 2 months.

If it takes you 3 months then you are either extremely limited on your playtime anyways or there is massive skill issue and you just don't know how to train accounts.

I do agree however that nerfing the rates after a month or so was extremely bad decision and benefitted all the wrong players way too much (myself included as I had flats prior to the nerf)

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Mig Send PM

Member

Posts: 6

Overlord said:

No admin ever on discord
No admin ever in game - this decreased since week 1


Please don't mistake superficial busyness for the actual work that is needed to improve the server.

The process includes communicating with players (which we are doing constantly through forum messages and polls) and implementing those changes (putting your head down and getting to work).

This is a problem in modern worklife too, you assume a person is more effective at producing value if you see him constantly replying to emails and messages on slack etc. It's the other way around: the person who is offline and not reachable at all times can get more concentrated and focus on things that actually matter in the end.

g bub Send PM

Member

Posts: 5

WooGGi said:

zerozero said:

Now if someone wants to afk flats, with a life it takes approximately 3 months.

This is just factually incorrect.
It takes you 12-14 days in game afk to get flats in the wilderness with the current rates. Even if you train outside of wilderness we are talking about roughly 17 days.
For it to take 3 months to get flats that would mean you are able to do 20min logouts only for 4-5 hours a day even outside the wilderness. With mobile client and all that just doesn't reflect how much time an average person can afk daily on the server.

With just 12 hours a day afk (logging in 3 times each hour in wilderness) you would get flats in a month also you don't even need flats to be able to pk. Majority of the high level pk accounts don't even have flats currently.

Even with just doing 6 hours daily (afk) you would get flats in 2 months.

If it takes you 3 months then you are either extremely limited on your playtime anyways or there is massive skill issue and you just don't know how to train accounts.

I do agree however that nerfing the rates after a month or so was extremely bad decision and benefitted all the wrong players way too much (myself included as I had flats prior to the nerf)


It took Bub 18 days played with 70% of that xping being in spider hut alone with skull.

Now theyve lowered spawn rate, and ammount spawned xp seems like its crawling.

WooGGi Send PM

Member

Posts: 38

g bub said:

WooGGi said:

zerozero said:

Now if someone wants to afk flats, with a life it takes approximately 3 months.

This is just factually incorrect.
It takes you 12-14 days in game afk to get flats in the wilderness with the current rates. Even if you train outside of wilderness we are talking about roughly 17 days.
For it to take 3 months to get flats that would mean you are able to do 20min logouts only for 4-5 hours a day even outside the wilderness. With mobile client and all that just doesn't reflect how much time an average person can afk daily on the server.

With just 12 hours a day afk (logging in 3 times each hour in wilderness) you would get flats in a month also you don't even need flats to be able to pk. Majority of the high level pk accounts don't even have flats currently.

Even with just doing 6 hours daily (afk) you would get flats in 2 months.

If it takes you 3 months then you are either extremely limited on your playtime anyways or there is massive skill issue and you just don't know how to train accounts.

I do agree however that nerfing the rates after a month or so was extremely bad decision and benefitted all the wrong players way too much (myself included as I had flats prior to the nerf)


It took Bub 18 days played with 70% of that xping being in spider hut alone with skull.

Now theyve lowered spawn rate, and ammount spawned xp seems like its crawling.

You were lacking r2h and other stuff on bub from the start.
It took even for me less than 18 days (in game) to get flats without any skull training.
Also solo rates at spider hut didn't actually even drop with the nerfs. You do however need to reset the spiders from time to time.

18 days would be ~90k/h average and you can actually get even higher numbers than that outside of wilderness currently

Overlord Send PM

Member

Posts: 96

XP isn’t slow

That’s not the objective of that post.

It’s the admin inactivity - 2 lvl 3 events in 6 weeks for new server ?

Ipk Send PM

Member

Posts: 79

The character justt came out of wild please wait 120 seconds is impacting pking. it happened to me numerous times today and by the time i got out to where i wanted the pking was over, or had drastically moved. It needs to be reduced.

Also, if i have 1 character in the wild and log out and then log into another one to try to go into the wild I have to wait 90 seconds??? what?

Nebukad Send PM

Member

Posts: 9

WooGGi said:

zerozero said:

Now if someone wants to afk flats, with a life it takes approximately 3 months.

This is just factually incorrect.
It takes you 12-14 days in game afk to get flats in the wilderness with the current rates. Even if you train outside of wilderness we are talking about roughly 17 days.
For it to take 3 months to get flats that would mean you are able to do 20min logouts only for 4-5 hours a day even outside the wilderness. With mobile client and all that just doesn't reflect how much time an average person can afk daily on the server.

With just 12 hours a day afk (logging in 3 times each hour in wilderness) you would get flats in a month also you don't even need flats to be able to pk. Majority of the high level pk accounts don't even have flats currently.

Even with just doing 6 hours daily (afk) you would get flats in 2 months.

If it takes you 3 months then you are either extremely limited on your playtime anyways or there is massive skill issue and you just don't know how to train accounts.

I do agree however that nerfing the rates after a month or so was extremely bad decision and benefitted all the wrong players way too much (myself included as I had flats prior to the nerf)


Great example how nerds see it. But really not everyone can be logged in every single day for 4-5h. Cant play weekends coz family time to log in. Dont forget the addy gang always killing any trainer so you dont really last 20min anyways. Not everyone wants to sacrifice IRL wellbeing to delay pking for months while also being killed nonstop. Every second spent training or killing trainers just delays pk - well if its some existing player who can fight back whatever but killing your regular joes who cant compete just makes the player count drop. Saying its the wild bwahaha is just low IQ and makes the server toxic cesspool - full of all day players only.

The 120second timer - whats the reason? No honestly. 30seconds sure, 120? Why.

Like someone said inevitably combat xp rates will get higher but does the player count have to drop so only the hardcore players who are fine spending all day living this game as their life are left.

Overlord Send PM

Member

Posts: 96

Nebukad said:

WooGGi said:

zerozero said:

Now if someone wants to afk flats, with a life it takes approximately 3 months.

This is just factually incorrect.
It takes you 12-14 days in game afk to get flats in the wilderness with the current rates. Even if you train outside of wilderness we are talking about roughly 17 days.
For it to take 3 months to get flats that would mean you are able to do 20min logouts only for 4-5 hours a day even outside the wilderness. With mobile client and all that just doesn't reflect how much time an average person can afk daily on the server.

With just 12 hours a day afk (logging in 3 times each hour in wilderness) you would get flats in a month also you don't even need flats to be able to pk. Majority of the high level pk accounts don't even have flats currently.

Even with just doing 6 hours daily (afk) you would get flats in 2 months.

If it takes you 3 months then you are either extremely limited on your playtime anyways or there is massive skill issue and you just don't know how to train accounts.

I do agree however that nerfing the rates after a month or so was extremely bad decision and benefitted all the wrong players way too much (myself included as I had flats prior to the nerf)


Great example how nerds see it. But really not everyone can be logged in every single day for 4-5h. Cant play weekends coz family time to log in. Dont forget the addy gang always killing any trainer so you dont really last 20min anyways. Not everyone wants to sacrifice IRL wellbeing to delay pking for months while also being killed nonstop. Every second spent training or killing trainers just delays pk - well if its some existing player who can fight back whatever but killing your regular joes who cant compete just makes the player count drop. Saying its the wild bwahaha is just low IQ and makes the server toxic cesspool - full of all day players only.

The 120second timer - whats the reason? No honestly. 30seconds sure, 120? Why.

Like someone said inevitably combat xp rates will get higher but does the player count have to drop so only the hardcore players who are fine spending all day living this game as their life are left.

Why does it delay pk? You don’t need flats to PK

Nebukad Send PM

Member

Posts: 9

Overlord said:

Nebukad said:

WooGGi said:

This is just factually incorrect.
It takes you 12-14 days in game afk to get flats in the wilderness with the current rates. Even if you train outside of wilderness we are talking about roughly 17 days.
For it to take 3 months to get flats that would mean you are able to do 20min logouts only for 4-5 hours a day even outside the wilderness. With mobile client and all that just doesn't reflect how much time an average person can afk daily on the server.

With just 12 hours a day afk (logging in 3 times each hour in wilderness) you would get flats in a month also you don't even need flats to be able to pk. Majority of the high level pk accounts don't even have flats currently.

Even with just doing 6 hours daily (afk) you would get flats in 2 months.

If it takes you 3 months then you are either extremely limited on your playtime anyways or there is massive skill issue and you just don't know how to train accounts.

I do agree however that nerfing the rates after a month or so was extremely bad decision and benefitted all the wrong players way too much (myself included as I had flats prior to the nerf)


Great example how nerds see it. But really not everyone can be logged in every single day for 4-5h. Cant play weekends coz family time to log in. Dont forget the addy gang always killing any trainer so you dont really last 20min anyways. Not everyone wants to sacrifice IRL wellbeing to delay pking for months while also being killed nonstop. Every second spent training or killing trainers just delays pk - well if its some existing player who can fight back whatever but killing your regular joes who cant compete just makes the player count drop. Saying its the wild bwahaha is just low IQ and makes the server toxic cesspool - full of all day players only.

The 120second timer - whats the reason? No honestly. 30seconds sure, 120? Why.

Like someone said inevitably combat xp rates will get higher but does the player count have to drop so only the hardcore players who are fine spending all day living this game as their life are left.

Why does it delay pk? You don’t need flats to PK

You can always say you can PK on level 3s or 33s or some noob level. Im not interested in.  Flats is where the fun and skill comes out. And pkers who have pked a lot mostly agree with me. Im not gonna compete with 80hp and 80magic vs anyone. Any other build would take even longer screenwatching to make and even more time investment just to PK. You can always have the just spend more time in the game arguement. Not everyone is jobless 10hours a day hardcore guy. So its AFKscape for a lot of players waiting to PK flats.

WooGGi Send PM

Member

Posts: 38

Nebukad said:

WooGGi said:

zerozero said:

Now if someone wants to afk flats, with a life it takes approximately 3 months.

This is just factually incorrect.
It takes you 12-14 days in game afk to get flats in the wilderness with the current rates. Even if you train outside of wilderness we are talking about roughly 17 days.
For it to take 3 months to get flats that would mean you are able to do 20min logouts only for 4-5 hours a day even outside the wilderness. With mobile client and all that just doesn't reflect how much time an average person can afk daily on the server.

With just 12 hours a day afk (logging in 3 times each hour in wilderness) you would get flats in a month also you don't even need flats to be able to pk. Majority of the high level pk accounts don't even have flats currently.

Even with just doing 6 hours daily (afk) you would get flats in 2 months.

If it takes you 3 months then you are either extremely limited on your playtime anyways or there is massive skill issue and you just don't know how to train accounts.

I do agree however that nerfing the rates after a month or so was extremely bad decision and benefitted all the wrong players way too much (myself included as I had flats prior to the nerf)


Great example how nerds see it. But really not everyone can be logged in every single day for 4-5h. Cant play weekends coz family time to log in. Dont forget the addy gang always killing any trainer so you dont really last 20min anyways. Not everyone wants to sacrifice IRL wellbeing to delay pking for months while also being killed nonstop. Every second spent training or killing trainers just delays pk - well if its some existing player who can fight back whatever but killing your regular joes who cant compete just makes the player count drop. Saying its the wild bwahaha is just low IQ and makes the server toxic cesspool - full of all day players only.

The 120second timer - whats the reason? No honestly. 30seconds sure, 120? Why.

Like someone said inevitably combat xp rates will get higher but does the player count have to drop so only the hardcore players who are fine spending all day living this game as their life are left.

Like said you have very heavy restrictions on your playtime if you can't do the 20min logouts for average of 4-5 hours a day.
If you work normal 8 hours/day job you get that amount during your workday so there is absolutely 0 impact on your family time.
Also if you can't really even afk that much then are you sure that this is the right game for you?

Also complaining about afk killers is a joke. I have trained multiple accounts to high stats since I got flats without doing any protection on other accounts and they all have single digits in deaths

Nebukad Send PM

Member

Posts: 9

WooGGi said:

Nebukad said:

WooGGi said:

This is just factually incorrect.
It takes you 12-14 days in game afk to get flats in the wilderness with the current rates. Even if you train outside of wilderness we are talking about roughly 17 days.
For it to take 3 months to get flats that would mean you are able to do 20min logouts only for 4-5 hours a day even outside the wilderness. With mobile client and all that just doesn't reflect how much time an average person can afk daily on the server.

With just 12 hours a day afk (logging in 3 times each hour in wilderness) you would get flats in a month also you don't even need flats to be able to pk. Majority of the high level pk accounts don't even have flats currently.

Even with just doing 6 hours daily (afk) you would get flats in 2 months.

If it takes you 3 months then you are either extremely limited on your playtime anyways or there is massive skill issue and you just don't know how to train accounts.

I do agree however that nerfing the rates after a month or so was extremely bad decision and benefitted all the wrong players way too much (myself included as I had flats prior to the nerf)


Great example how nerds see it. But really not everyone can be logged in every single day for 4-5h. Cant play weekends coz family time to log in. Dont forget the addy gang always killing any trainer so you dont really last 20min anyways. Not everyone wants to sacrifice IRL wellbeing to delay pking for months while also being killed nonstop. Every second spent training or killing trainers just delays pk - well if its some existing player who can fight back whatever but killing your regular joes who cant compete just makes the player count drop. Saying its the wild bwahaha is just low IQ and makes the server toxic cesspool - full of all day players only.

The 120second timer - whats the reason? No honestly. 30seconds sure, 120? Why.

Like someone said inevitably combat xp rates will get higher but does the player count have to drop so only the hardcore players who are fine spending all day living this game as their life are left.

Like said you have very heavy restrictions on your playtime if you can't do the 20min logouts for average of 4-5 hours a day.
If you work normal 8 hours/day job you get that amount during your workday so there is absolutely 0 impact on your family time.
Also if you can't really even afk that much then are you sure that this is the right game for you?

Also complaining about afk killers is a joke. I have trained multiple accounts to high stats since I got flats without doing any protection on other accounts and they all have single digits in deaths

Please stop. Theres addy gang cleaning training spots all day to make people quit. As for work, you realise not everyone can AFK at work? Hitting gym 5x a week etc, yes there are restrictions. Its almost as none of this registers to you. You can always get no sunlight and put in more hours right. Im not even home every weekend etc. You know to average joe the global nerdiness is very offputting. Gatekeeping combat xp for pkers who have all done it so many times just delays the actual pking. Not asking for insane rates just a lil pump/faster spawn... You know, like the people who started early had.

WooGGi Send PM

Member

Posts: 38

Nebukad said:

WooGGi said:

Nebukad said:

Great example how nerds see it. But really not everyone can be logged in every single day for 4-5h. Cant play weekends coz family time to log in. Dont forget the addy gang always killing any trainer so you dont really last 20min anyways. Not everyone wants to sacrifice IRL wellbeing to delay pking for months while also being killed nonstop. Every second spent training or killing trainers just delays pk - well if its some existing player who can fight back whatever but killing your regular joes who cant compete just makes the player count drop. Saying its the wild bwahaha is just low IQ and makes the server toxic cesspool - full of all day players only.

The 120second timer - whats the reason? No honestly. 30seconds sure, 120? Why.

Like someone said inevitably combat xp rates will get higher but does the player count have to drop so only the hardcore players who are fine spending all day living this game as their life are left.

Like said you have very heavy restrictions on your playtime if you can't do the 20min logouts for average of 4-5 hours a day.
If you work normal 8 hours/day job you get that amount during your workday so there is absolutely 0 impact on your family time.
Also if you can't really even afk that much then are you sure that this is the right game for you?

Also complaining about afk killers is a joke. I have trained multiple accounts to high stats since I got flats without doing any protection on other accounts and they all have single digits in deaths

Please stop. Theres addy gang cleaning training spots all day to make people quit. As for work, you realise not everyone can AFK at work? Hitting gym 5x a week etc, yes there are restrictions. Its almost as none of this registers to you. You can always get no sunlight and put in more hours right. Im not even home every weekend etc. You know to average joe the global nerdiness is very offputting. Gatekeeping combat xp for pkers who have all done it so many times just delays the actual pking. Not asking for insane rates just a lil pump/faster spawn... You know, like the people who started early had.

So you are saying that you have a job where you can't tap your phone twice every hour to log in? You do understand that jobs like that are extremely rare these days.
I'm hitting gym 4 times a week, work 40 hours a week and have baby and toddler at home. None of those really cause major problems with AFK training, only doing the stuff that actually requires you to click stuff like PKing.

The only thing delaying the actual pk is saying you can't do it before 99 flats. If you can't pk at all before that you are never going to be pking after flats either.

I do agree however that the spawn rates should be what they were at the start because doing that change 1 month in was extremely bad decision. Exp rates however should not be changed as you can still get the exactly same xp rates on the high end as you could prior the nerf

Nebukad Send PM

Member

Posts: 9

Yes I am saying I havent had an android for 12 years and no Im not going to carry another phone with me. I cant have too many distractions or it will affect my work. I can work from home a bit not every day and not all day.

The reg xp could stay the same and subbed xp could go up for regular melee stats. I get maybe 100-200k hits xp per day and I miss some days completely.