Achievement System feedback


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Kleio Send PM

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The Achievement System is the biggest new feature coming to REV2. We want to hear your thoughts on it before and after launch — this system will evolve based on community feedback.

Achievement System

This is the biggest new system we've built. Over 750 unique achievements spread across five difficulty tiers: Basic, Intermediate, Advanced, Elite, and Legendary. They cover six categories — Combat Skills, Production Skills, Gathering Skills, Character Progression, Content Completion, and Economy. Each achievement can only be claimed by one player.

First-to-Complete

Be the first player to perform a specific action from server start — craft a certain item, kill a specific NPC, finish a quest, or pick up the first Dirty Irit Leaf — and your name is permanently recorded on the leaderboard and announced to the entire server. That recognition can never be taken away. On a fresh server, every first is up for grabs.

Quantity-Based

Dedicated to the grind. Be the first player to perform a certain action a set number of times — stack the first 100,000 gp, smelt thousands of bars, catch the first 10,000 fish. These reward long-term dedication, and as a natural side effect they keep the marketplace stocked with supplies. The more players chase milestones, the healthier the economy gets.

Questions for Discussion

On first-to-complete: Permanent recognition for being first is a core part of the system. Does that excite you, or does it feel like latecomers are left with nothing to chase? How should the server keep achievements meaningful after the early race is over?

On quantity-based achievements: These are designed to reward the grind and naturally feed the economy. Are there specific milestones you'd love to see — or any that feel unreasonable?

On categories: The six categories are Combat Skills, Production Skills, Gathering Skills, Character Progression, Content Completion, and Economy. Are there areas you feel are missing or underrepresented?

On achievement points and titles: Achievement points feed directly into the Title System. Does that feel like a meaningful reward, or would you want to see other ways to spend points down the road?

Share any other thoughts you have — we'll be reviewing this thread closely as we balance the system post-launch.

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