Marketplace & Economy feedback


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Kleio Send PM

Administrator

Posts: 114

The Marketplace is one of the most ambitious additions to REV2 — both as an in-game system and as a full web analytics tool. The economy is also one of the most sensitive areas of any RSC server, so we want to hear your thoughts early.

Marketplace - In-Game and on the Website

In addition to the in-game marketplace we now offer a full market analytics page on the website, giving you visibility into the entire game economy from your browser. Data updates every 5 minutes with a freshness indicator so you always know how current the information is.

Item Detail Pages

Click any item for a full breakdown: current best buy and sell prices, last trade price, and price history across five time periods (24h, 7d, 30d, 90d, 180d) with median prices, price ranges, trend indicators, and trading volume. Each item has interactive price and volume charts so you can see exactly how the market has moved over time. Recent buy and sell orders are listed with their current status — active, sold, expired, and more.

Overview & Activity Feed

See all active buy and sell orders alongside a live feed showing items being listed, wanted, and sold in real time. Filter by category or search for specific items.

Deals

Find items for sale priced below market value. The deals page highlights sell orders priced under the median and buy orders priced above it, showing exactly how much you'd save or earn. Filter by discount threshold (5%, 10%, 15%, 25%) and time period.

Price Tracking

Price Rises & Falls — Track which items are gaining or losing value. See the top movers in either direction with start price, end price, total change, and percentage. Filter by time period from 24 hours to 180 days.

Valuable Trades — See the highest-value items being traded, with min, average, and max prices plus change compared to the prior period.

Most Traded — See what's moving most by volume, with daily min/max/median breakdowns for longer time periods.

Tax & Economy Notes

A 10% marketplace tax will be introduced around 3 months after launch to help manage the economy once things stabilise. Face-to-face trading stays completely tax-free.

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Go to Market

Questions for Discussion

On the web marketplace: The market analytics page tracks price history, deals, price rises and falls, and trading volume. What would you use most, and is there anything missing you'd want to see tracked?

On the 10% marketplace tax: The tax is planned for around 3 months after launch. Do you think that timing is right? Too early, too late? And what should the collected tax pot be used for?

On market transparency: Every trade, price, and order is publicly visible on the website. Does full transparency feel like a feature or does it give too much of an advantage to experienced players who know how to read markets? How do you feel about this level of transparency?

On the economy generally: Drop rates follow the original RSC as closely as possible at launch. Are there specific items or areas where you think the economy could become unhealthy, and what would you want us to watch?

Share any other thoughts on the marketplace or economy — a healthy economy is one of the most important things we can get right from day one, and your feedback here matters.

Doc Holiday Send PM

Member

Posts: 7

Love the price charts and history. I would suggest making it more than 180 days, if possible, allow the full price history. Part of the fun of OSRS was playing the market, buying and selling to make a profit long term. I accumulated a lot of wealth over years in OSRS doing this.

I would suggest making the marketplace tax much less than 10%, something like 2% would seem fairer. 10% would mean only very long-term investments could even make a profit. Players shouldn't be penalized for buying something at 100 and selling it at 110 and not making any profit at all. In fact, one thing I loved about Rev1 was the ability to price your orders at any price and still make a net profit, if even it 1 gp apart from where you bought it. 2% would still be fair though.

Full transparency is always a good thing. One thing I kind of disliked about Rev 1 is having to place your orders every 48 hours. I would prefer it be at least 1 week that an order lasts, as it's a quality-of-life thing. It takes a significant amount of time when a player has many items to sell and buy to have to login every 2 days and replace the orders. 1 week expiration times would make it, so a player at least has the weekend to replace orders and doesn't necessarily have to login during the weekdays.

Very excited for Rev2 economy and market. Keep up the great work.

Doc Holiday Send PM

Member

Posts: 7

Also, one thing I disliked about OSRS market was volume limits. There should be NO limits on the amount you can buy or sell in a certain window of time. It made it very tedious to buy items in OSRS only being able to buy like 10,000 logs at a time, for example.

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Kleio Send PM

Administrator

Posts: 114

Hey Doc Holiday, thanks for the detailed feedback — some really good points here!

I would suggest making it more than 180 days, if possible, allow the full price history.

The market data will be stored indefinitely. Over time older records will become less granular - daily, then weekly, then monthly. But the history won't disappear. Once the server passes the 180 day mark we will update the interface to show longer timeframe. No plans to hide any of it, that price history is part of what makes the web interface fun to follow long-term.

I would suggest making the marketplace tax much less than 10%, something like 2% would seem fairer.

Tax is something the community has been vocal about and we're open to adjusting the number. There will be some tax- it serves a real purpose in controlling inflation and providing a small sink for merching activity, but 10% is not locked in. We'll revisit this before it goes live based on community feedback.

One thing I kind of disliked about Rev 1 is having to place your orders every 48 hours.

The 48 hour limit is a legacy leftover from the first implementation and there's no good reason to keep it. You are right with suggesting a longer time frame, will get it increased before launch. Thank you for suggesting this.

There should be NO limits on the amount you can buy or sell in a certain window of time.

There are no volume limits planned.

Doc Holiday Send PM

Member

Posts: 7

Also had a suggestion for what to do with the tax monies. Either distribute them equally to all players each week or hold a lottery every Sunday at a primetime hour and distribute the weekly taxes to 1 lucky player.

Thanks for building such an amazing game and I hope we get a lot of players to return or bring in new characters. I know I personally have 3 real life friends coming over from OSRS to try out Rev 2.

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Kleio Send PM

Administrator

Posts: 114

Really appreciate the kind words, and great to hear you're bringing friends over from OSRS — that's exactly the kind of growth we're hoping for!

On the tax money - the redistribution ideas are fun, but they'd work against what the tax is actually trying to do. If the gold collected goes back into players pockets, the total amount of gold in the economy doesn't change at all - it just moves from one player to another. The whole point of the tax is to be a gold sink, permanently removing coins from circulation to keep inflation in check.

The plan is for a portion of it to be permanently removed- used to "buy" items from in-game stores so the gold simply vanishes. Another portion could be used to buy items directly from the player marketplace, which stimulates the player-driven economy while still moving gold through a controlled channel. As for lotteries or other community events - that's not off the table for the future.

The priority above all else is a healthy and lasting economy. We'll be watching how things develop and will involve the community in any decisions around how the tax pot is handled as the server matures.