24 hours to launch — one wild idea and your vote needed


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Kleio Send PM

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Posts: 114

What if on launch day, no one could buy steel armor — because no one had smithed it yet? What if the first player to reach that milestone became, for a brief moment, the most important person on the server? That's the kind of launch moment we want to create.

New private servers don't come around often. When they do, launch day is a once-in-a-lifetime moment for the community. We want to make ours memorable — and we have an idea that we think could do exactly that. It may sound strange at first, so please bear with us and consider the idea fully before judging!

Locking available gear until someone makes it

Any item that can be smithed by a player would be unavailable in shops until a player actually produces it first. As smithers level up and craft gear, it unlocks items in stores for everyone. The economy literally opens up in real time. Please take into account that mithril will be unlocked very quickly

I understand some of you may want to jump into training accounts right away, but we can have a fun launch of the server only once. New servers launch rarely anymore, we see this as a real opportunity to add a fun twist! Thank you in advance for sharing feedback on this.

Initial idea is that Champions Guild store items would be unavailable at launch, so no high-level gear would be available from shops until someone smiths the item. As soon it is made, the item is available to purchase in the stores.

The question is — how far do we take it? We're considering a few approaches and want your vote:

Option A — Full lock
All smithable gear locked in shops until a player produces it. Only non-smithable shop items available from the start.

Option B — Mostly locked, apart from bronze and iron gear
Bronze and Iron always available. Steel and above locked until smithed by a player.

Option C — Mostly locked, apart from low tier gear for all metals
Most gear is locked, but less desirable weapons are available, for example short swords.

Option D — Shops stay open, just disable Champions Guild
Don't change shop availability at all. Champions Guild disabled until someone crafts the gear sold there, all other shops stay completely open as normal.

Reply with your pick and reasoning!

XP rates

Since yesterday's post we have one change that seems pretty easy to make — most people think the combat experience rate was too high. You want to enjoy the lower levels longer and have a server with fewer maxed combat accounts early on.

We are onboard. Our suggested base XP rate is:

4x Combat
3x Magic/Ranged/Prayer
2x Non-combat skills

Max boosted rate:

6x Combat
5x Magic/Ranged/Prayer
4x Non-combat

How does this sound, please comment about combat and skilling rates.

We know this is last minute and we appreciate your patience — your feedback genuinely shapes the server. Drop your votes and thoughts below, every opinion counts before we go live tomorrow!

Doc Holiday Send PM

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Posts: 7

Option D so nobody can get rune gear unless its crafted.

I think locking low level items early wouldn't be ideal as we would have to train combat in bronze armor for a few days at least.

Overlord Send PM

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Posts: 96

If there’s no champion guide I ain’t playing

That’s the most rsc thing I’ve ever done and huge nostalgia completing quests etc

It’s bad enough only
Rune long available



Please don’t try and re write the wheel

Overlord Send PM

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Posts: 96

We are onboard. Our suggested base XP rate is:

4x Combat
3x Magic/Ranged/Prayer
2x Non-combat skills

Max boosted rate:

6x Combat
5x Magic/Ranged/Prayer
4x Non-combat


This is good

All those options are garbage tho

GhostfireGG Send PM

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Posts: 2

Honestly, Option B would be the better option IMO.

As for combat, unsure honestly. Don't mind a grind, but don't want too much of a grind at the same time.

Boromir Send PM

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Posts: 2

Option B.

Doc Holiday Send PM

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Posts: 7

Boosted rates = subscription?

Will subscription be available at launch or would it be wise to release those after a week or two?

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Badboy666 Send PM

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Posts: 19

D No guild
XP 2-4x skills, combat I don't care, it's the same.for everyone

Mean Send PM

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Posts: 11

The suggested base XP rate is alright to add to the freshness of the progression to 99 stats. I liked the previous xp rate but I agree that people will be flats too quickly.

4x Combat
3x Magic/Ranged/Prayer
2x Non-combat skills

Max boosted rate:

6x Combat
5x Magic/Ranged/Prayer
4x Non-combat

I think the base combat xp could be increased 1x to 5x and max boosted could be raised to 7x combat.

I am ready to grind and join in on the race to the first 99s and hopefully get some nice titles. I love the title system and other little things the team has added.

ImRonald Send PM

Member

Posts: 41

D, and 8x combat xp rate, having it at 6x only gives 2x more subbed. 8x is fair even tho i didnt mind the 12x rate before.

padwanrev2 Send PM

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Posts: 21

i would choose option *D* the xp rate change all round i feel is good to begin with too.

Jesse1 Send PM

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Posts: 1

Option D and subbed xp rates needs to be higher. If I only get 2x more combat xp I'm not gonna sub my afkers.

Bobsta Send PM

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Posts: 3

Yeah only 2 times for subbed char aint worth it maybe add extra but option d

Skippertaxi Send PM

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Posts: 59

Keep the armor like it's supposed to be in classic. We need starter weapons and armor to pk and  early. Leave champs guild how it is supposed to be. Xp rates 10x combat 4x skilling

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Kleio Send PM

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Posts: 114

Thanks everyone for the posts, please have in mind that Champions Guild or other stores are not going anywhere. The content of the stores would be locked until someone manufactures that item. When it's manufactured, it is instantly available to be purchased.

J A U R O Send PM

Member

Posts: 4

for the love of god, do not implement those XP rates. They're horrendous as . You'll have the ventkrew dudes who are demanding slower rates be the only ones playing for a month untill they  off like they do every time a new server launches, the old rates were just fine, most people do not want to grind months for the 1000th time especially with such low rates. 8x nonsub, 10x double sub, +1x in wildy +0,5x skulled if you have to change them (you really don't). Its 2026, you dont want to turn people away because of horrendous xp rates.

When the current version of Rev launched after the original rev, the exp rates were slow as hell and it didn't take long for the staff to up the rates cause the server was dead. That was over 10 years ago. The RSC playerbase is 10% of that today. Don't make the same mistake with the 3rd version of Rev, because you'll just end upping them later on when the playerbase is dead and then its all gone south already.

Do what you want with the shops, i'd keep all the items available in stores and champions guild open, but that isn't really a issue. Just don't launch it with such horrendous xp rates as 4x and 6x when subbed. I honestly wouldn't even be bothered to log in, even i don't have the energy for that kind of grind, and the reality is, very few players do. It'll be a ghost fest after the first month. Charles and Sosa can go hold hands in the servers that already have those type of xp rates and 0 players.

Keep the xp rates you had in mind in the first place, 8x and 10&12x whilst subbed, keeps the pkers happy and keep the skilling exp rates low i guess, keeps the skillers happy.

Skippertaxi Send PM

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Posts: 59

Kleio said:

Thanks everyone for the posts, please have in mind that Champions Guild or other stores are not going anywhere. The content of the stores would be locked until someone manufactures that item. When it's manufactured, it is instantly available to be purchased.

Ya keep champs guild how it is. Someone still has to do the quests to get the items sold there. We need some starting  gear to train and ok with before b axes and 2hs. Taking rune long and addy out the shop just giving smithers too much power. They gonna get rich off 2hs

Paltr0 Send PM

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Posts: 4

Would maybe enjoy a boosted skilling xp, that way things like rune armor could potentially unlock a little quicker, maybe 3x

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Kleio Send PM

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Posts: 114

Ya keep champs guild how it is. Someone still has to do the quests to get the items sold there. We need some starting  gear to train and ok with before b axes and 2hs. Taking rune long and addy out the shop just giving smithers too much power. They gonna get rich off 2hs.

If R2H would be available, the Champions Guild stores would already stock the rune items. There is no additional power given to the smithers, just rune items locked until someone makes them. As soon as they hit the levels allowing to make those items, they are also in the stores for the standard RSC price.

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Spitfire 18 Send PM

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Posts: 5

If GP is harder to come by because of original drop rates on items, and none of the p2p items to alch like bows to rack up gp quickly, it seems reasonable to be able to buy a rune long for 32k from champions guild.

Waiting until someone gets to 85+ smithing to get rune weapons seems like an excessive wait. We still need people to get smithing up for things like rune large, shields, b axe, 2h, hatchet, etc, but having access to some of those items is peak RSC in my opinion. I want to be running around in my addy armor with rune med from a lesser, black square from an ice giant and a rune long like the good old days.

XP is whatever, like many have mentioned we are all grown ups and (most of us) have jobs so can't grind for hours and hours on end, so I appreciate the boosted rates, but I will play and have fun regardless. I don't need to be flats immediately to turn off my brain and enjoy some 2d rsc, but I also don't want the original rates due to being an adult and having a life.