Not a fan of this idea, I think the spirit of rev2 is to bring back the community of people that left because they did not appreciate the additional skills and items added to the game and wanted a more authentic classic experience.
Increased exp rates and QOL things like auto walk and better banking features (banking which jagex themselves added in 09 to the live classic servers) are fine and for the most part appreciated. Adding in a bunch of ways to devalue item values and resource values and change the actual landscape and makeup of the game is what drove many, myself included away.
This is a good development team, and they're good at what they do. But adding in a bunch of stuff although may show off the skill set they have, doesn't resonate with people who played this game growing up, and loved it for what it was and chose not to invest in the things that the game became over the decades.
I feel there are ways to implement new things without completely destroying the game. But I feel those sorts of things should be reserved mostly for combat related activities to expand upon that aspect of the game, and particularly in the wilderness or at least traversal through the wilderness to get there to encourage activity there and risk vs reward. But I am but one humble lonesome opinion.
Adding things to the game is a slippery slope, and quite frankly this secondary server exists purely because of things like this in the first place.