PK is disappointing to say the least. One game changing suggestion?


Darksol65 Send PM

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I don't think rscr1 ever tried this. But is it time to make it so you're always skulled in wilderness? At least give it a run?

We just got castle rats so I'm thinking lvls 2-14 wild around castle area would maybe be active like the good days. I saw not one pvp fight the 2 times I've ran up and down the area. Plenty of people killing rats, and a stray loser that doesn't know how to PK trying to kill one of them, but that's it.

That's a problem, because we're almost at r2hs already so everyone will once again be mindlessly grinding flats with max gear like the old server. So what's going to keep this one going long term? I know it doesn't have all the custom additions, but not having that won't save the player base.

This will force people training in wilderness to be battle-ready and not just an afk shithole where nobody's even interacting with the game, which is a problem for an mmorpg. Just like how droning and souless everyone training slayer in the members dungeon was.

I dunno guys. I just have that feeling deep down that this simple change could really save the wilderness and this whole server.

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AR Send PM

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Nice idea, i think it could work tbh

WooGGi Send PM

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Better solution would be that you keep the current exp rates when skulled but as unskulled you would have smaller modifier than outside of wilderness.
There is currently no risk involved when training in wilderness and only rewards. This would balance it out and also make rest of the map more alive and help the economy when people actually need to use food when training outside of wilderness

Akme Send PM

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I think this is a conversation that should definitely be had. However, at this point a change like what you propose would just hurt new players who have not had the chance to benefit from the braindead/safe afking. What if the benefits of skulling would be increased? Right now the +0.5x is not very appealing considering the risk. What if it was +2x or even +3x in wildy? That would definitely get people to skull and take full armor, pots and runes to wildy with them.

zerozero Send PM

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Akme said:

I think this is a conversation that should definitely be had. However, at this point a change like what you propose would just hurt new players who have not had the chance to benefit from the braindead/safe afking. What if the benefits of skulling would be increased? Right now the +0.5x is not very appealing considering the risk. What if it was +2x or even +3x in wildy? That would definitely get people to skull and take full armor, pots and runes to wildy with them.

this would be alot better

Chody Send PM

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Posts: 25

You can't make the best XP in the game in the wilderness, and then force players to skull. That's just silly. Most of us are AFK training while we work/etc. The game already provides players an additional .5% boost for being skulled.

dparsons1985 Send PM

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Chody said:

You can't make the best XP in the game in the wilderness, and then force players to skull. That's just silly. Most of us are AFK training while we work/etc. The game already provides players an additional .5% boost for being skulled.

.5X is 50% more then base not 5%

TerrencesDad Send PM

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Something along these lines would be game changing. This has been the one thing that hasn't been solved in any of the rsc servers I've ever played on. The wilderness was high risk high reward back in the day and that's why people were there

Pros3lyte Send PM

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The thing that made PKING, Staking, and even the general economy work well in original RSC was the players. There was always an influx of new players, an active and steady player base, and lots of players that would eventually quit and never log back in while their banks were full of stuff.

The problem with private servers is that every thing that required long-term investment has been  up (rightly so cuz we're all adults now and have no time). Also we're all essentially God-Mode at this game now. We know every single little technical nuance to get as close to perfection as possible when it comes to staking, player killing, even skilling and merching. There's no guesswork, and there's no large player base to affect demand of certain items.

Wildy used to be high risk high reward because you could run into any player type of any skill level up there. Sometimes you'd get lucky and off some noob who brought all his gold with him. Other times you'd get smoked by a pack of level 13 mages. The point is, everyone knows how to produce the most cost-effective and efficient chars for pking and staking now. So all the variation is gone. All the potential luck is gone.

Same with skilling and the economy. Nobody merches anything lower than rune or addy anymore. Cuz everyone's first move is to immediately train on chickens until they hit 40 atk/def and jump from nothing straight to rune. Where's the incentive to mine and smith bronze, steel, mith, etc? Nobody buys it. Where's the incentive to fish anything other than swordies because the only people pking with food are high level? There's no low level pking so nobody needs to buy trout, salmon, etc.

The point is, if you want the game to thrive and be more fun, either massively increase the active player count (not gonna happen) - or people need to stop playing the game the same way they play every other server. Stop making the same exact character with the same exact level as the last server. You want pking to be fun? Make low or mid-level pkers and actually play on them. This will stimulate the economy in huge ways. Everybody is just chasing wealth for rares in pretty much every server anymore. Make a pking and Staking rank table and base it on overall wins, not level.

I dunno - you gotta look at the root problem and fix it. You can't just bandaid it.

I think its also inevitable that by design this game will eventually have an oversaturated and inflated economy. With no way to take wealth out of the game at the rate that it comes in, it will eventually go off the rails. The same thing happened to original RSC in its waning years. The player base figured out how to make money the fastest way and just created so much wealth into the game it was impossible to de-inflate it. That process is magnified on private servers with QOL improvements such as batching and multiplied xp rates. It just makes it a way faster process.

You gotta pull money out of this game somehow. That's why I think P2P content should be a separate "world" like in the old days, and you should have to pay a for a monthly sub for it, OR pay a TON of in-game GP for it (like 500k or 1m).

Sammy Send PM

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Make all armor degrade so you have a GP sink. If you have the smithing level you can repair yourself.

Overlord Send PM

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Posts: 96

If
Wildy only skulked an best spots it’ll be so
Much better

Force ppl
To
Fight at all levels
Do
Something Kleio

All they care about is sub selling tbh

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Vril Send PM

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Posts: 19

Maybe you are onto something.

I think skulling should be optional but perhaps something could be done to the benefit of skull - how about increased xp/loot rates?

Hit man Send PM

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Wildy should auto skull you.  Would prob be worth it. Tbh

R3mkaz Send PM

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Its pretty decent idea actually
+1

Hit man said:

Wildy should auto skull you.  Would prob be worth it. Tbh

Myakka Send PM

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Posts: 21

Just have skull give 4x xp to put us back to the original 12x we was going to get. Some incentive to be skulled.

Overlord Send PM

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Myakka said:

Just have skull give 4x xp to put us back to the original 12x we was going to get. Some incentive to be skulled.


+1

RingWorm Send PM

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making everybody skulled would be amazing and shake up how this game is being played by 90% of the people here

Ipk Send PM

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There def should be more incentive to being skulled, but it should remain optional in the wild.

2x xp increase and a 1.25x increase in drops?

Pros3lyte Send PM

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Ipk said:

There def should be more incentive to being skulled, but it should remain optional in the wild.

2x xp increase and a 1.25x increase in drops?


a 1.25x increase in NPC drop rate would be actually a super cool idea imo

Chody Send PM

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Posts: 25

Cool idea. But the casual non-pker would just never go into the wild. It would be a ghost town except for the same 10 players who kill afkers all day.