Community Questionnaire #1 — Wilderness & Server Feedback


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Kleio Send PM

Administrator

Posts: 114

What a week. Honestly, we never expected a turnout like this — seeing so many players concentrated on one world, running into people everywhere across the F2P map, felt like something from the old days. It has been genuinely amazing and we are grateful for every single one of you who showed up.

With that kind of turnout comes real responsibility. The people investing time into building characters right now deserve to have that time respected. That goes especially for the players who are coming back after years away or who had written off RSC private servers entirely — we want to give them a reason to stay.

This is the right moment to gather quality data and make the right calls while the server is alive and active. So that's exactly what we're doing.


It's Time to Vote

The most pressing decision right now is what changes, if any, should be made to the Wilderness in the coming weeks.

We're seeing a lot of discussion about the drawbacks of multi-logging in Wilderness — training spots dominated by organised groups, lone players unable to compete, and the broader question of what makes the Wilderness worth entering at all. These are real problems and we want to address them with real data rather than gut feeling.

Today we are launching the first RSCR2 community questionnaire — the first of many that will shape this server into the best RSC experience it can be.

The questionnaire will be available on the index page until end of the wee. We'll advertise it via email and follow up with players who haven't voted yet to maximise participation. That said, if a clear majority emerges early, we may act on the Wilderness earlier — we'll be transparent about that if it happens.

One important note: please vote only on your forum account. Multiple submissions from the same player will be filtered — only the first submission will count.

Cast your vote on this dedicated page.


Your Vote Has Weight

We deliberately waited until the server had been live for some time before launching this questionnaire. The reason is simple — we now have real data about who is actually playing.

Rather than treating every vote equally regardless of context, we're using in-game data to give more weight to votes from active, invested players. Factors we consider include how much time you've spent in the game, what kind of player you are, and whether you've been flagged for rule violations. This isn't about punishing anyone — it's about making sure the results reflect the genuine community rather than being skewed by players who aren't actually invested in the server's future.

To participate, you must have at least 5 hours of playtime on your account.


Wilderness Questions

1. IP limit — Preference

What IP limit would you prefer in Wilderness? IP limit means how many characters you should have in Wilderness in one given moment


2. IP limit — Dealbreaker

What IP limit in Wilderness would make you stop playing or not join at all?


3. Split Wilderness zones

Would you support dividing Wilderness into two permanent zones with different IP rules — for example, east side restricted and west side unrestricted — so players can choose their experience?


4. 1vs1 Opt-In system

Should there be an opt-in system where players can choose fair 1v1 fights, protected from multi-attacks for the duration of an engagement?


5. What would bring you to Wilderness regularly?

Open text — tell us what would make the Wilderness worth your time.

Results will not be displayed publicly. This is intentional — we want your honest opinion, not a response to what everyone else is doing.


Timeline

We aim to make the Wilderness decision within 48-72 hours from the questionnaire starting. If results are clearly leaning in one direction early, we may move sooner. Either way we will communicate openly before any change is made.


Additional Important Questions

I want to ask some important free form questions, if you have the time please fill ones that seem important to you.

  • If you've played RSC private servers before and quit, what was the main reason?
  • What decision do you think makes or breaks a private server?
  • Are you worried or annoyed by anything in particular on RSCR2 right now?
  • What are the biggest bugs or flaws on RSCR2 you want to see fixed?
  • What would you most like to see added to the server?
  • What content you look forward to on P2P?
  • When should we release the Members content?

These questions help us understand what keeps players on a server long term and what drives them away — your honest answers matter more than positive ones.


Thank you!

Thank you very much for being with us and your time answering this important questionnaire.

Overlord Send PM

Member

Posts: 96

2 IP in wilderness at any time if fine

Having 4 chars logged at a spot and using them one after another against a regular player is lame and will  make them quit

Chody Send PM

Member

Posts: 25

1. 2 IPs
2. Current 5IP limit would make me leave — not restrictive enough
3. Yes — I would actively use the restricted zone
4. Yes — but only if there's a dedicated zone for it

OverRated Send PM

Member

Posts: 1

1.2
2.3 i think it should stay at 2 and during 2 being in wild make it where only that ip of said person can attack another i.p with just one account, cant attack same person with same i.p. kind of thing.
3.yes, i would use the restricted zone. and non restricted zone as well. but wouldnt change layout of npcs. changes game to much.
4.No, wilderness should be anything goes, other than same ip attacking same person with multiple accounts.
5.i think what would make wilderness worth my time other than training out there is to pk, i think upcoming mobs with decent drops would make wild better and having new content that may be hard to get, not something on day one basically... especially if its a rare item.
What would i like to see added to the server?? hmm, id say to add a time-frame in between casts like its supposed to have, being able to cast fast as you can is wild, especially for those who have scripts to do just that... its unfair.

Skippertaxi Send PM

Member

Posts: 59

2ip limit. with under 10 wildy any limit

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Kleio Send PM

Administrator

Posts: 114

Please vote not on the thread, but on the vote hosted on the website.

Mean Send PM

Member

Posts: 11

1. 2 IP wilderness so you can train an account in the wilderness and PK.
2. 3 IP limit would make me leave — too restrictive
3. I don't think there should be a split wilderness. I would like to just player kill in the wild like the good old days unrestricted/untouched.
4. Yes
5. The wilderness is always fun to explore with the boys and get kills. But I love to skill to and complete certain tasks to get where I want my character to be. I want to reach all 99s.

Vetman Send PM

Member

Posts: 3

-2 Per IP

-current 5IP would make me leave

-no. just pick one rule and apply it everywhere

-no wilderness should be anything goes (ALSO, make it level 1 wild, then level 2 wild! Not level '0' wild and skip to 2...)

-what would i bring to wilderness regularly? what would make it worth my time?
Well, i currently train there often because of the increase xp and sometimes not as packed as other training spots, although training spots are always typically packed IMO lately. maybe add more spawns or fix the radius so they don't wonder off as far? such as ghosts in level 25 wild, hob goblin in wild etc. but i think content wise and long term for this server so it won't die out in the next few months would honestly be to put a 'roadmap' like hey heres some things coming in the next month and following month (short term and keeps us engaged) anything longer than a month or so is unrealistic for us spending 10hours a day plus playing this game. but updates like hey p2p is coming month of May or whatever. and include other updates or things you may be considered and so far it seems like you guys are really on the ball and ive played RSC servers since like 2006 so this is probably the best imo. i DO think and i hate custom custom servers but i think you guys need to be the server that completes the game. Bring out the dragon chain, bring out the dragon legs, the dragon 2hander. you know what i mean? create meaningful content of where the game was going to go. make it in a raid or raids, include it in wild maybe etc.


If you've played RSC private servers before and quit, what was the main reason?
-the main reason i stopped is because i got to flat on RSC vanilla and then what? i got a d med , a d shield, d b axe i can only go kill king black dragon? now what? wild isnt active, players will leave. dueling is dead. any server has been like that. ive played rsc angel, pres, vanilla, rscr so i have alot of knowledge and have played RS since 2001. i know this game like the back of my hand honestly. its the best game in the world but i think you guys can sort of write the completion almost for what RSC was going to become in the next coming years for us old timers that played the original and with increased rates for xp which is great! we are older we dont want to spend 100s hours again.
What decision do you think makes or breaks a private server?
i think bad mods will break a server. ive seen it first hand so that part is crucial to have due diligence and not abuse powers imo. if someone is talking pk banter dont go right to perm mute you know what i mean? maybe warning, then 1 day mute etc. but yeah i think that breaks a server. i think what will make it is making pking be a succes (wild) and having content there (not crazy complex either) that draws people to it such as KBD walking to it with good gear= pppl able to maybe pk some loots etc.
Are you worried or annoyed by anything in particular on RSCR2 right now?
i am worried a bit about these training areas. we have so many players just stacked on top of each others, mis clicking attack in wild happedn to me few times but whatever. idk it seems a messy looking. maybe make like spot of npc such as thugs like here this spot then 5-10 squares away a few more or something? seems like so bunched idk if that intention or not. i am kinda upset with the premium subscription reset stat. many players buy this or view this as a complete reset to 1 basically. then its only to nearest 10th or something? so not knowing that kinda f' my account now. i think maybe coulda had that known somewhere. would be a nice chnage to have it reset 10 levels. and maybe a subset compelte reset to 1?
What are the biggest bugs or flaws on RSCR2 you want to see fixed?
multi pking is def biggest flaw such as 4-5 account of same person attacking one person. should be 1 ip . also magic seems like very fast casting seems like players are scripting it and maybe range is too powerful or shoots to fast? worries me a bit and we havent even seen godmage yet.
What would you most like to see added to the server?
anything content related to improve the gamea bit more as i mentioned earlier, such as new dragon items weps and armours with content revolving around wilderness including P2p release.
What content you look forward to on P2P?
king black dragon and taverly dungeon and hopefully a new content piece such as a raid or dungeon. do not expand it so much but maybe 1-2 or 3 max new areas in the game released over next few months for 1 then few months later announce something else coming etc.

Vetman Send PM

Member

Posts: 3

ImRonald Send PM

Member

Posts: 41

Guys the votes is on the front page big_smile

Argentarius Send PM

Member

Posts: 1

I support a 5 IP limit because it rewards the high mechanical skill and multitasking required to pilot the RSC engine effectively. Managing 5 windows—tracking health, fatigue, and the 3-hit combat cycle—is a high-level playstyle that rewards dedicated veterans. Furthermore, training multiple combat builds in the Wilderness increases the 'risk' for the player while keeping the zones populated. For solo players, 5 IPs are essential for competing with organized groups for resources like mining nodes. Restricting the limit would lower the skill ceiling and penalize players who have mastered the art of high-intensity multi-playing.

bowtech Send PM

Member

Posts: 3

2 accounts per ip above lvl 15

J A U R O Send PM

Member

Posts: 4

i did the vote on another account (not enough playtime under this forum account) and as the smartest runescape player to exist i'd like to offer some of my thoughts here aswell.

Out of the pkers, there is only one team that wants IP limits (Ventkrew) and thats only because they are the biggest team, so that gives them the upperhand in wilderness, cause they can just gank anyone. Whenever the competition gets close, those guys quit the server, we have seen this in rev1, dyna, turnip, emuv2, emuv3 and so on, they wont PK unless they have the uppder hand, but they sure will cry alot and demand for 1 or 2IP, cause it benefits them.

Then we get to the oldschool pkers, they have the right to demand 1IP wildy, however they are mistaken in that they think that 1IP wildy will save them from getting teamed, no. The same nerds will gank them, because they dont care about fair fights. These type of nerds exist in every single team, so this is not just a ventkrew thing.

We have tried IP limits in rev1, emu1, emu2, emu3, poodles and many other servers ,it has NEVER worked. Everytime the wildy has just died, and 2-6months after the changes the admin of each server has reverted the change. People think that multi'ing is always a bad thing, but it isn't. It gives a solo pker a chance to fight against a team by themselves, me for example, i can fight 3 guys if i can use 3 accounts myself, and i do not like big teams. Also, multi gives a chance for the pking to go on for hours and hours in a row. IP limits just give ALLL the power to big teams, and with IP limits you HAVE to PK in a team to have a chance, so if you want to fight ventkrew that wants 1IP/2IP? get over a 20 man team, they got over a 40 man discord (from what their own members are telling me)

The best middleground is to have 1 side of wildy with zero limits, that way the pkers can actually PK without having the skillers influence the choices of wilderness (which has never worked) and have another side of the wildy be 1IP/2IP/1v1 zone, this would be good for the oldschoolers who have not caught up with the PK of todays RSC, gives them chance to get some fair fights, however this side of the wildy would be very very dead, because in the end no1 asking for these things would actually PK, but i still support a 1v1/1IP/2IP ZONE in the wilderness, to give the chance to the ones who want to enjoy the game as it was in 2001, but that zone can not apply in all of the wilderness because then you'd only be either destroying the PK, or catering towards the biggest team.

There is a reason the team asking for limits and spamming global about it is the one and same team, the same team that quit rev1, emu1, emu2, dyna, every damn server there has been as soon as the smaller teams were able to put up against their massive numbers by multi'ing. With multi, 3 guys can PK against 9 guys. Ventkrew doesn't like that, they want IP limits so they can just gank everyone (like now they're the only team killing afk trainers) so as soon they actually have to compete in the wilderness, they will dissapear.

TLDR; 1 side of the wildy no limits, 1 side with 1v1 zones or 1IP limits, dont give in to the nerds that are just gonna  up the whole game and leave after like they do every time and are incapable of doing a fair fight if their life depended on it.


-the smartest pker to ever walk the streets of rev

padwanrev2 Send PM

Member

Posts: 21

make it 2ip wildy, iv voted and posted my opinions on forums account so wont do it here. 2ip 2ip 2ip la de la happy scaping.

Overlord Send PM

Member

Posts: 96

2ip max

Stylin Send PM

Member

Posts: 21

3ip wild will be fine, anything less i wont be sticking around.

R3mkaz Send PM

Member

Posts: 15

2ip max
1ip good too.

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Terror Send PM

Administrator

Posts: 27

It's great that you are replying here but just in case you don't know please actually do the questionnaire via the link provided https://www.rscrevolution2.com/vote.php

o0ps13 Send PM

Member

Posts: 12

1. IP limit — Preference

1ip (worldwide), like it was in the good old days


2. IP limit — Dealbreaker

2ip or more


3. Split Wilderness zones

No. All wilderness should be as it was in 2002. It worked back then so why not now


4. 1vs1 Opt-In system

Yes! If someone does not want to be multi boxed in the wilderness they should not have to


5. What would bring you to Wilderness regularly?

If it was 1ip

If you've played RSC private servers before and quit, what was the main reason?
Servers that had 1ip. Because that's how it was back in the good old days and that's how it should be now

What decision do you think makes or breaks a private server?
Allowing multiple boxing toons!

Are you worried or annoyed by anything in particular on RSCR2 right now?
Yes, more than 1ip

What are the biggest bugs or flaws on RSCR2 you want to see fixed?
1ip

What would you most like to see added to the server?
1ip

What content you look forward to on P2P?
1ip p2p wilderness

When should we release the Members content?
As soon as you make 1ip

Avalon Send PM

Member

Posts: 54

im not gonna redo the questionnaire, but what i will say for now is that i voted for 5 and that anything under 3 would make me leave. 3 is fair for now especially in a game with no portals and most people are training and gathering supplies anyway. we already know what happens with 1 or 2ip wild, and the truth is a lot of us who adapted and grinded in the multi era will simply leave with 1 or 2ip because its boring and there's basically no skill expression.. trust me we can murder most of you even numbers low ip but there really isn't a point when we could be doing something else with our time, and we already know it just leads to the people with the biggest team killing other people who supported it, we are gone, and then you all end up killing npcs or skilling.

i dont know how many times we need to learn the same lesson and it would be truly tragic for a server that has gotten off to a great start to choose this as the way it wants to shoot itself in the head, and in the second week? man.. anyway 5 in wild is excessive for a lot of reasons and alienating for sure, i think 3 is fair as a middle ground where its not just non stop walking and multi pkers have to make some interesting and hard decisions but can play the game and other people and returning players can either team or adapt quickly enough that they arent simply getting crushed and discouraged like they would be with 5 or unlimited. i would suggest 3, non split, and we can continue the discussion and float some ideas about what we can do down the road.

i would also warn you that a lot of the people supporting 1 or 2 are doing it because they know they can not compete with the best, but can destroy everyone else (who are also voting 1-2) in a 1-2 environment, knowing better players will quit, and banking on this exact outcome. they will have accounts all over, they will ban you from wilderness with a variety of tactics and bs, a lot of which multi pkers are accused of, and then you will have no one around to defend you or do anything about it and end up clicking fish or rocks instead as the player count gets cut in half, wilderness dies, and everyone blames the people who left instead of blaming themselves. its really up to you, if this is the future you want for the server, by all means, vote for 1-2ip