ip restrictions


Avalon Send PM

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Posts: 54

Overlord said:

Avalon said:

you guys arent even doing anything with the 1 or 2ip wild you wanted


What do you mean ?

Wild and pk has been 10x better since change ?

Not
Sure what you’re trying to say here

what pk? its just trainers and people killing trainers?

we fought for like an hour on sunday and that was the only pk, and before you try to get smart with me we all know the reason we weren't fighting much before in 5ip was because everyone was grinding smithing and trainers

Tupac23 Send PM

Member

Posts: 9

+1 for all those reasons. Most have been said but the main thing is that it’s just gay. Mid pk we legit have to walk all the way back out of wild, tele to fucking lumby, hit the altar, tele to edge, then bank and then begin walking back. It’s one of the reasons there’s no pk right now apart from afk killing. That isn’t encouraging wars and pk. It’s like what Ron said your favoring big teams and unsustainable scenarios. Usually one man would be able to go attack a bunch of shitters and have some fun, make some escapes, and get maybe a kill or 2 vs 3-5 people. It was fun for both sides that way. No no one client guy is going anywhere to do anything to spark pk. It’s the multi guys that spark and carry pk. Now that we have been limited by both the rules and the up restrictions, the days of pking out numbered and being able to win are over. That means that unless a war is absolutely even 4v4 ect it will end in seconds.

Tupac23 Send PM

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Posts: 9

Also like stylin said many of us came over here with the notion that this would be an na server and there would be an environment for making huge wars, big action staking, and a vision for a solid eco.

Tupac23 Send PM

Member

Posts: 9

In an attempt to compromise I also suggest adding a ::edge and an altar in edge if you want to keep this 2ip experiment going for a bit longer.

O D I U M Send PM

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Posts: 4

Here's my thing.. I think the dedicated community can agree that the same whiners have slithered their way from server to server over the years... the same ones who abuse bugs until patched and bot until caught..and once they are caught they make this dramatic exit about " you no life nerds bla bla bla". . Meanwhile there is a select few who decide to evolve with the game as all games are intended to be played.. unless you're complacent and just like playing on easy mode over and over again wondering why everyone is so much better than you.. that might be called stupid.. idk .. if you like to play on easy mode .. dont step in the wilderness.. go kill cows so when you die you can make it back in time to collect your ...all 2 ip restriction in wild is .. is bowling with bumpers dude.. u refuse or are incapable of challenging yourself.. the idiotic thought that we control 4 or more clients and cant beat you on 2 is absurd. We've been beating your asses with worse stats and members in our team. 2ip limitation is you just voting to the public that you refuse to better yourself as a player so everyone needs to bowl with bumpers now.. because if this nostalgic bullshit was real then we wouldn't be multi logging out of wild either.. we can all agree that runescape classic was 1 ip was it not? Noone seems to be saying that.. only in wilderness.. a place you guys dont even hang out in unless you're killing trainers..pathetic..

O D I U M Send PM

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Posts: 4

Less members*

jumphim123 Send PM

Member

Posts: 5

1 I’m not sure if you care, but most people will eventually quit if there’s no middle ground. I can’t see myself playing this if all my hard work learning how to multi is hindered by IP limits. I just came back a year ago and worked my ass off for months learning the new PK style. Now that these guys are back, they should do the same.
I brought up an interesting idea a while back, and I think you should consider it. Use that Deadman coding you did before and apply it to 1 IP players. They would be invisible to multi PKers and still be able to use the same wilderness. I guarantee that when all is said and done, no one will use that feature and will adapt to the times.

O D I U M Send PM

Member

Posts: 4

On a second note... those complaining about the multiers bringing 3 to "pick on you" ... stop afk killing people and you won't be treated the way you do. Most of us get bored fighting people who aren't multi pking anyway.. we end up jusy fighting eachother over and over. So dont put yourself in this spotlight as if we give a damn about you.. we strictly play competitively to challenge ourselves.

ImRonald Send PM

Member

Posts: 41

bowtechz said:

he said it himself he wants 3v3 char war meta...this is not a 3v3 pvp server theres other places that u can do that. have fun 2 ip only

Saying 'go somewhere else' is how servers die. We have a small, dedicated community. If 40–50 of the most active pkers leave, takes alot from the pk action. Why arent the pkers telling the 1 clienters to leave like yourself? We want everyone to play the same server, despite playstyle. We come with reasonable solutions, rev can't imo reach full potential with ip restrictions.


Skippertaxi said:

-1 your 3v3 char war argument is trash. Because you will use your 3 chars to bully 1 acc player. You guys only ok with an edge. If you wanna go char war so bad go back to poodles and do it at any point. Our team used to fight back in the day fair fights 6v6  like that then you started your multi accounting forcing us to only fight when outnumbering. You are the ones who ruined everything. No one cares about the 40 players that can possibly leave.

You're worried about multi pk? That is exactly why I proposed a split Wilderness. If the West side is unrestricted and the East side is 1-2ip capped, the 1account players are protected. You're arguing against a solution that actually gives you exactly what you want (a safe space from multi loggers)



WooGGi said:

jimmydapimp said:

bowtechz said:

keep it how it is, 2ip, these guys want to rotate 5 accounts an kill the game so they can setup 5v5s with there buddys. because they cannot handle pking with 1 like clasic was.

but you run around and gank afkers 6+v1 and think thats pking?  only one person used more than 2 accounts against you and you started crying get that 2ip in effect ASAP..... and your all 10+ levels higher than any1 else still ganking and using weakens. your just bad at the game and like to cry to get things your way.

Let's be real.
In this server before the 2ip restriction there was the multiaccounters running in teams killing afkers.
Then when one of those afkers went to gear and come back to get revenge they were always met with either the team or somebody using 3 accounts against 1.
I never met a multiaccounter who would have had 1on1 fight with me even when I had no friends with me and I didn't even have a second char until 2 weeks in so I couldn't have had multiple accounts to "force" them to use 3.


The actual teams and single clienters who have been in wilderness have been fighting way more fairly.

Maybe the bad actors were the first ones to start things in the wilderness but that was the first week experience and definitely affected the vote

If you feel multiloggers are 'bad actors,' then you should be the biggest supporter of the east/west split. We are literally offering to move to the west side of the map and leave the east side for your fair 1v1s, If you have your own protected zone, why do you care if we have an unrestricted zone? Are you trying to improve your experience, or are you just trying to delete ours?

Badboy666 said:

While I fully agree that allowing more accounts can make pking/wars more balanced/fair WHEN YOU DON'T HAVE THE NUMBERS, the problem remains the same... outside of wars, people still use multi to kill your single account afking. If people multi-pking would stop being so damn stupid, we could go back to 5-IP or even no limit IP, and everyone would be happy.

The problem ain't the IP LIMIT, it's that people are too retarded to use it for the good reasons only, which is to balance out fight. Everyone that multi atm, does it to have gain an advantage.

I'd still -1, keep 2IP for now.

I hear you on the 'bad actors' point, but restricting ip's to 2 doesnt stop people from killing afkers, it just takes 3 guys with 1 account each to do the same thing. You're punishing the high level competitive scene to try and solve a 'behavior' problem that will exist regardless of the ip limit. Wilderness is a high risk zone, if you're afk, you're a target, 2ip or not."


padwanrev2 said:

multiloggers you have had you way for so many years. you can still use 2 in wildy thats *multilogging*  1ip 2ip 3 ip 5 ip dont matter iether way. but its nice to see a change since 2014.

We aren't asking for 'our way'; we are asking for a compromise where both playstyles coexist

Avalon said:

still dont understand why i get zero feedback on my idea to just make 2 identical wildernesses, one with restrictions and one without. let em have rocks and  too, its good, in theory people can play the same game in the wilderness they prefer. probably just too advanced for this fucking idiot community of clowns and liars

its fine though, we can watch the people who voted for 1 or 2ip continue to do a lot of nothing in the current system and be really happy that everyone else is also doing nothing in a deteriorating wild (with no death runes or edge alter btw, still) while hitting rocks and fish on 3-5

As Sean is suggesting here, two identical wilderness would have been probaly best solution.
The only way to truly know what's best for the server is to run an a/b test. Implement two identical wildernesses, one with a 2ip cap and a 120s timer, and one with a 4-5ip / No Limit cap and 0s timer. After 30 days, look at the logs. Which zone has more kills? Which zone has more unique players? Which zone has more hours of activity? Which zone has most pk action? Let the data decide the future of the server, not forum drama, or a poll where majority that has voted for ip restrictions doesnt even pk.

ImRonald Send PM

Member

Posts: 41

A server grows when players have a reason to keep improving. If you have ip restrictions only, you’ve put an 'expiration date' on every player's journey. Once they master 1client or 2client PKing, there’s nowhere left to go. By having an identical wilderness with no rules, you create a natural progression. New players start in the restricted area to learn the basics, and as they grow, they move to the unrestricted area to challenge themselves. This keeps players engaged for years.

We should look at the restricted wilderness as a 'Learning League.' I started as a 1client PKer, and it was the excitement of watching high level multiloggers that made me want to get better. If that 'high-level' scene didn't exist, I probably would have quit pking long ago. By allowing both styles, the server caters to every type of style of pking.

There are two types of rsc players, the 'nostalgia' players who want 1ip, and the 'competitive' players who want 3-5 IP. Right now, the server is only serving one group. By implementing two Identical Wildernesses, You attract the casuals who want safety and the hardcore veterans who bring the most activity and gear risk. More players = more growth = a longer-lasting server.

Skippertaxi Send PM

Member

Posts: 59

ImRonald said:

bowtechz said:

he said it himself he wants 3v3 char war meta...this is not a 3v3 pvp server theres other places that u can do that. have fun 2 ip only

Saying 'go somewhere else' is how servers die. We have a small, dedicated community. If 40–50 of the most active pkers leave, takes alot from the pk action. Why arent the pkers telling the 1 clienters to leave like yourself? We want everyone to play the same server, despite playstyle. We come with reasonable solutions, rev can't imo reach full potential with ip restrictions.


Skippertaxi said:

-1 your 3v3 char war argument is trash. Because you will use your 3 chars to bully 1 acc player. You guys only ok with an edge. If you wanna go char war so bad go back to poodles and do it at any point. Our team used to fight back in the day fair fights 6v6  like that then you started your multi accounting forcing us to only fight when outnumbering. You are the ones who ruined everything. No one cares about the 40 players that can possibly leave.

You're worried about multi pk? That is exactly why I proposed a split Wilderness. If the West side is unrestricted and the East side is 1-2ip capped, the 1account players are protected. You're arguing against a solution that actually gives you exactly what you want (a safe space from multi loggers)



WooGGi said:

jimmydapimp said:

but you run around and gank afkers 6+v1 and think thats pking?  only one person used more than 2 accounts against you and you started crying get that 2ip in effect ASAP..... and your all 10+ levels higher than any1 else still ganking and using weakens. your just bad at the game and like to cry to get things your way.

Let's be real.
In this server before the 2ip restriction there was the multiaccounters running in teams killing afkers.
Then when one of those afkers went to gear and come back to get revenge they were always met with either the team or somebody using 3 accounts against 1.
I never met a multiaccounter who would have had 1on1 fight with me even when I had no friends with me and I didn't even have a second char until 2 weeks in so I couldn't have had multiple accounts to "force" them to use 3.


The actual teams and single clienters who have been in wilderness have been fighting way more fairly.

Maybe the bad actors were the first ones to start things in the wilderness but that was the first week experience and definitely affected the vote

If you feel multiloggers are 'bad actors,' then you should be the biggest supporter of the east/west split. We are literally offering to move to the west side of the map and leave the east side for your fair 1v1s, If you have your own protected zone, why do you care if we have an unrestricted zone? Are you trying to improve your experience, or are you just trying to delete ours?

Badboy666 said:

While I fully agree that allowing more accounts can make pking/wars more balanced/fair WHEN YOU DON'T HAVE THE NUMBERS, the problem remains the same... outside of wars, people still use multi to kill your single account afking. If people multi-pking would stop being so damn stupid, we could go back to 5-IP or even no limit IP, and everyone would be happy.

The problem ain't the IP LIMIT, it's that people are too retarded to use it for the good reasons only, which is to balance out fight. Everyone that multi atm, does it to have gain an advantage.

I'd still -1, keep 2IP for now.

I hear you on the 'bad actors' point, but restricting ip's to 2 doesnt stop people from killing afkers, it just takes 3 guys with 1 account each to do the same thing. You're punishing the high level competitive scene to try and solve a 'behavior' problem that will exist regardless of the ip limit. Wilderness is a high risk zone, if you're afk, you're a target, 2ip or not."


padwanrev2 said:

multiloggers you have had you way for so many years. you can still use 2 in wildy thats *multilogging*  1ip 2ip 3 ip 5 ip dont matter iether way. but its nice to see a change since 2014.

We aren't asking for 'our way'; we are asking for a compromise where both playstyles coexist

Avalon said:

still dont understand why i get zero feedback on my idea to just make 2 identical wildernesses, one with restrictions and one without. let em have rocks and  too, its good, in theory people can play the same game in the wilderness they prefer. probably just too advanced for this fucking idiot community of clowns and liars

its fine though, we can watch the people who voted for 1 or 2ip continue to do a lot of nothing in the current system and be really happy that everyone else is also doing nothing in a deteriorating wild (with no death runes or edge alter btw, still) while hitting rocks and fish on 3-5

As Sean is suggesting here, two identical wilderness would have been probaly best solution.
The only way to truly know what's best for the server is to run an a/b test. Implement two identical wildernesses, one with a 2ip cap and a 120s timer, and one with a 4-5ip / No Limit cap and 0s timer. After 30 days, look at the logs. Which zone has more kills? Which zone has more unique players? Which zone has more hours of activity? Which zone has most pk action? Let the data decide the future of the server, not forum drama, or a poll where majority that has voted for ip restrictions doesnt even pk.

In reality the IP  doesn't really matter to me too much.  But it was a community vote. 80% voted that way. So make 80% of wild 2 IP and 20% can be multi whatever. That's what makes sense to me. Making 2 different wilds just splits the game too much.

WooGGi Send PM

Member

Posts: 38

ImRonald said:

WooGGi said:

jimmydapimp said:

but you run around and gank afkers 6+v1 and think thats pking?  only one person used more than 2 accounts against you and you started crying get that 2ip in effect ASAP..... and your all 10+ levels higher than any1 else still ganking and using weakens. your just bad at the game and like to cry to get things your way.

Let's be real.
In this server before the 2ip restriction there was the multiaccounters running in teams killing afkers.
Then when one of those afkers went to gear and come back to get revenge they were always met with either the team or somebody using 3 accounts against 1.
I never met a multiaccounter who would have had 1on1 fight with me even when I had no friends with me and I didn't even have a second char until 2 weeks in so I couldn't have had multiple accounts to "force" them to use 3.


The actual teams and single clienters who have been in wilderness have been fighting way more fairly.

Maybe the bad actors were the first ones to start things in the wilderness but that was the first week experience and definitely affected the vote

If you feel multiloggers are 'bad actors,' then you should be the biggest supporter of the east/west split. We are literally offering to move to the west side of the map and leave the east side for your fair 1v1s, If you have your own protected zone, why do you care if we have an unrestricted zone? Are you trying to improve your experience, or are you just trying to delete ours?

Badboy666 said:

While I fully agree that allowing more accounts can make pking/wars more balanced/fair WHEN YOU DON'T HAVE THE NUMBERS, the problem remains the same... outside of wars, people still use multi to kill your single account afking. If people multi-pking would stop being so damn stupid, we could go back to 5-IP or even no limit IP, and everyone would be happy.

The problem ain't the IP LIMIT, it's that people are too retarded to use it for the good reasons only, which is to balance out fight. Everyone that multi atm, does it to have gain an advantage.

I'd still -1, keep 2IP for now.

I hear you on the 'bad actors' point, but restricting ip's to 2 doesnt stop people from killing afkers, it just takes 3 guys with 1 account each to do the same thing. You're punishing the high level competitive scene to try and solve a 'behavior' problem that will exist regardless of the ip limit. Wilderness is a high risk zone, if you're afk, you're a target, 2ip or not."


padwanrev2 said:

multiloggers you have had you way for so many years. you can still use 2 in wildy thats *multilogging*  1ip 2ip 3 ip 5 ip dont matter iether way. but its nice to see a change since 2014.

We aren't asking for 'our way'; we are asking for a compromise where both playstyles coexist

Avalon said:

still dont understand why i get zero feedback on my idea to just make 2 identical wildernesses, one with restrictions and one without. let em have rocks and  too, its good, in theory people can play the same game in the wilderness they prefer. probably just too advanced for this fucking idiot community of clowns and liars

its fine though, we can watch the people who voted for 1 or 2ip continue to do a lot of nothing in the current system and be really happy that everyone else is also doing nothing in a deteriorating wild (with no death runes or edge alter btw, still) while hitting rocks and fish on 3-5

As Sean is suggesting here, two identical wilderness would have been probaly best solution.
The only way to truly know what's best for the server is to run an a/b test. Implement two identical wildernesses, one with a 2ip cap and a 120s timer, and one with a 4-5ip / No Limit cap and 0s timer. After 30 days, look at the logs. Which zone has more kills? Which zone has more unique players? Which zone has more hours of activity? Which zone has most pk action? Let the data decide the future of the server, not forum drama, or a poll where majority that has voted for ip restrictions doesnt even pk.

I didn't mean that all of the multiaccounter are 'bad actors'. I was referring to those who very clearly abused it to kill individual players using multiple accounts and hence making the experience worse for everybody - while also muddying the playstyle as a whole. These guys were very active in the first week(s) and I was blaming them for the 80% restriction votes.

You are completely neglecting to take into account the skill that is team pking. Maybe you prefer solo style where you can multilog and do whatever but doing stuff in a team also requires tons and tons of skill and offers ways to improve. If that becomes the dominating way to fight in the wilderness then you can easily spend equal amount of time mastering that skill as you could with multilogging. Claiming that team fighting only comes down to numbers is just plain dishonesty as it is very easy to win 3v5s or 4v6s for example with better teamwork.
The team style of PK is also how it was in the original RSC so if you actually want an experience that mimics original RSC this should be preferred way of fighting.

When it comes to killing afkers I do not want that to stop I would actually prefer more and more people would that. There is still way too little risk vs reward when it comes to training in wilderness and justifying the higher exp rates and afk opportunities. If I were the one to make changes I would increase the edge skipper time to even longer than what it currently is and disable autowalk also for 2mins after pvp death. There could be other changes instead but those are the easiest ones to make.

I hate the idea of 2 wildernesses and would never vote for it. However, if you actually just want an area where you can do the multilog wars/fights etc with fast skippers bankers and so on - that should be added as a separate area. Just note that there should not be any resource skilling or afk training opportunities as it is a zone for multiloggers to flex their skills not an private training grounds for them

Avalon Send PM

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Posts: 54

the guys doing it in the first week were guys who voted 1-2ip. our team was training and mining/smithing and behind on combat levels

you're retarded

WooGGi Send PM

Member

Posts: 38

Avalon said:

the guys doing it in the first week were guys who voted 1-2ip. our team was training and mining/smithing and behind on combat levels

you're retarded

Does not matter what the guys abusing the multilogging in the first week voted. I know a lot of guys who voted for 1-2ip restriction because of what they did and how toxic it was. As 80% of the player base voted for the restriction it definitely includes also huge majority of people who did not multilog abuse themselves on the first week.
If I know for sure that their actions impacted the vote stating that should actually help rest of the multiloggers with their arguments against the IP restrictions - not hurt them.

Would like to clarify what makes that take retarded? As I very clearly stated that it doesn't include all of the multiloggers nor did I specify who were the ones doing it?

If you feel like this is targeted at you then maybe you were doing something wrong in the first week. I have not accused you or your friends of anything.
Just to clarify I actually have no reason to believe Avalon was abusing or doing anything wrong so I am not trying to blame him for anything

ImRonald Send PM

Member

Posts: 41

WooGGi said:

Avalon said:

the guys doing it in the first week were guys who voted 1-2ip. our team was training and mining/smithing and behind on combat levels

you're retarded

Does not matter what the guys abusing the multilogging in the first week voted. I know a lot of guys who voted for 1-2ip restriction because of what they did and how toxic it was. As 80% of the player base voted for the restriction it definitely includes also huge majority of people who did not multilog abuse themselves on the first week.
If I know for sure that their actions impacted the vote stating that should actually help rest of the multiloggers with their arguments against the IP restrictions - not hurt them.

Would like to clarify what makes that take retarded? As I very clearly stated that it doesn't include all of the multiloggers nor did I specify who were the ones doing it?

If you feel like this is targeted at you then maybe you were doing something wrong in the first week. I have not accused you or your friends of anything.
Just to clarify I actually have no reason to believe Avalon was abusing or doing anything wrong so I am not trying to blame him for anything

You're essentially arguing for collective punishment. If a few players were toxic, would we ban single account pking? No. You admitted the vote was an emotional reaction to a few 'bad actors' in the first week. Basing the long term of a server on a first week grudge is a terrible way to manage a community. We should be looking for a solution that fixes the game play for everyone without deleting a high skill meta.

ImRonald Send PM

Member

Posts: 41

The pk community has been the only group looking for a solution that benefits everyone. We proposed a dual wilderness or an east/west split specifically so the 1-2 ip's could have exactly what they wanted. We were willing to see both sides of the coin and share the map. In return, the opposition offered zero compromise. They dont want a server for everyone, they want to force us to play their way or leave.

Why pick a side and push 50 active players away when you can just do something for everyone? If we have an unrestricted zone and a restricted zone, no one is 'pissed off.' New players have a place to learn, and pkers have a place to compete. We wanted to grow the server by including everyone.
If we implement a unrestricted wilderness for us to fight in, how does that negatively affect your experience in the restricted one?

WooGGi Send PM

Member

Posts: 38

ImRonald said:

WooGGi said:

Avalon said:

the guys doing it in the first week were guys who voted 1-2ip. our team was training and mining/smithing and behind on combat levels

you're retarded

Does not matter what the guys abusing the multilogging in the first week voted. I know a lot of guys who voted for 1-2ip restriction because of what they did and how toxic it was. As 80% of the player base voted for the restriction it definitely includes also huge majority of people who did not multilog abuse themselves on the first week.
If I know for sure that their actions impacted the vote stating that should actually help rest of the multiloggers with their arguments against the IP restrictions - not hurt them.

Would like to clarify what makes that take retarded? As I very clearly stated that it doesn't include all of the multiloggers nor did I specify who were the ones doing it?

If you feel like this is targeted at you then maybe you were doing something wrong in the first week. I have not accused you or your friends of anything.
Just to clarify I actually have no reason to believe Avalon was abusing or doing anything wrong so I am not trying to blame him for anything

You're essentially arguing for collective punishment. If a few players were toxic, would we ban single account pking? No. You admitted the vote was an emotional reaction to a few 'bad actors' in the first week. Basing the long term of a server on a first week grudge is a terrible way to manage a community. We should be looking for a solution that fixes the game play for everyone without deleting a high skill meta.

Yes, exactly. I am trying to find a solution also that benefits all and at the same time correct arguments that seem clearly wrong (from my point of view). In this case pointing out that people are not complaining on imaginary things as those already happened in the server but also pointing out that 80% maybe is not the most accurate presentation because those 'bad actors' caused emotional reaction just before the vote.

I do not like the split wilderness  or 2 wilderness idea for multiple reasons and issues but having arena/separate area for the multiloggers could be the solution. Like said it should not have benefits in the main areas (resources/afk spots) but there could be something else for example maybe you can buy custom untradeable rune rune plates/legs etc. from there if you have good enough kd or something. Things like that could work?

X X X Send PM

Member

Posts: 4

Not even a Multi-account player (Andriod). But let these guys have their fun their way. If I get 3v1'd by the same dude OH WELL. Says more about them than me. I'm going to make some friends and make their life hell.

Player avatar

Vril Send PM

Member

Posts: 19

Multi pvpers are like 1% minority who want everybody in their rainbow parade or they can´t have fun or something.

Now that the dust has settled and people see how incredibly fun its to fight somebody who will just log their next character to run you out of food I think its time for a new vote.

ImRonald Send PM

Member

Posts: 41

WooGGi said:

ImRonald said:

WooGGi said:

Does not matter what the guys abusing the multilogging in the first week voted. I know a lot of guys who voted for 1-2ip restriction because of what they did and how toxic it was. As 80% of the player base voted for the restriction it definitely includes also huge majority of people who did not multilog abuse themselves on the first week.
If I know for sure that their actions impacted the vote stating that should actually help rest of the multiloggers with their arguments against the IP restrictions - not hurt them.

Would like to clarify what makes that take retarded? As I very clearly stated that it doesn't include all of the multiloggers nor did I specify who were the ones doing it?

If you feel like this is targeted at you then maybe you were doing something wrong in the first week. I have not accused you or your friends of anything.
Just to clarify I actually have no reason to believe Avalon was abusing or doing anything wrong so I am not trying to blame him for anything

You're essentially arguing for collective punishment. If a few players were toxic, would we ban single account pking? No. You admitted the vote was an emotional reaction to a few 'bad actors' in the first week. Basing the long term of a server on a first week grudge is a terrible way to manage a community. We should be looking for a solution that fixes the game play for everyone without deleting a high skill meta.

Yes, exactly. I am trying to find a solution also that benefits all and at the same time correct arguments that seem clearly wrong (from my point of view). In this case pointing out that people are not complaining on imaginary things as those already happened in the server but also pointing out that 80% maybe is not the most accurate presentation because those 'bad actors' caused emotional reaction just before the vote.

I do not like the split wilderness  or 2 wilderness idea for multiple reasons and issues but having arena/separate area for the multiloggers could be the solution. Like said it should not have benefits in the main areas (resources/afk spots) but there could be something else for example maybe you can buy custom untradeable rune rune plates/legs etc. from there if you have good enough kd or something. Things like that could work?

I appreciate that you’re looking for a middle ground, but an 'arena' doesn't solve the issue. Rsc pking is about more than just standing in a cage and fighting, it’s about the hunt, the escapes, the level gaps. Moving multi pking to an arena turns it into a minigame. We want to be in the wilderness where the risk and the environment actually matter.

You mentioned you don't want unrestricted players to have an advantage in resources or afk spots. That’s a fair point. In the dual wilderness, we could easily remove the resources from the unrestricted side. We are there to fight each other. If the unrestricted side is just for pking, it won't affect economy.