Skulled IP?


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Badboy666 Send PM

Member

Posts: 19

Hey there,
after having a discussion with a couple guys on discord, ingame and on global, I was wondering if this could been an option (dunno how easy/hard coding it would be, too). I'm just throwing it out there to see people opinions about it, and open the discussion.

The problem with the multi'ing is people using 2-3-X accounts VS 1 to gain an unfair advantage. While I have no problem with people mutli'ing in big fights to even numbers up, the problem for most people I've talked to, remains the few guys running around on multi's, killing solo players, or using multi's to make sure to win a fair fight, when numbers are even/close to even.

There are a few ideas that have been brought to me by diff people in regards to this, so I'll list them:
- No-limit IP, but you can only skull on 1 account.
- No-limit IP, but you can only skull on 2 accounts.
- No-limit IP, but you can't have 2 skulled accounts within "X"-radius of each others.
- No-limit IP, but you can't have 3 skulled accounts within "X"-radius of each others.
- No-limit IP, but you can't attack a player on 2 diff clients unless that player is skulled himself.

Different spinoffs:
- Keep most of wildy 2-IP, but include a popular multi-zone (ex: Hobs or graveyard) where there is no-limit
- Keep wildy 2-IP above level 20or 30, no-limit 1-20 or 1-30
- If you have 3+ clients in wild, it autoskulls all your accounts.

So, yeah that's it guys. Let's try to find an answer that would satisfy most people (allowing multi'ing to prevent being ganked by a team VS no-multi pking on solo players). All your ideas are welcomed, let's discuss about it!

Avalon Send PM

Member

Posts: 54

we dont need a convoluted mess of ideas and half measures because for some reason 25 years later only like 12 people can play the game

just make another identical wilderness with different rules

Stylin Send PM

Member

Posts: 21

Bottom line is server was released with a set of rules and everyone signed up for it,
You dont change the setup 2 weeks in after people already invested $$$ and time to play.
A vote is fair enough but it should be a few months in and data based evidence to support it from ingame data and a community vote.

jumphim123 Send PM

Member

Posts: 5

Better idea would be red skull you can only attack multi pkers. White skul is 1 ip pk. Can't toggle in wild and must wait to change over if you just left the wilderness.

jumphim123 Send PM

Member

Posts: 5

Avalon said:

we dont need a convoluted mess of ideas and half measures because for some reason 25 years later only like 12 people can play the game

just make another identical wilderness with different rules

We dont need shitters who can't evolve to the new style of pk trying to  it up for the one's who stuck around through its evolution. Yall truly are missing put at the best way to pk.