ip restrictions


Avalon Send PM

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Posts: 54

ImRonald said:

WooGGi said:

ImRonald said:

You're essentially arguing for collective punishment. If a few players were toxic, would we ban single account pking? No. You admitted the vote was an emotional reaction to a few 'bad actors' in the first week. Basing the long term of a server on a first week grudge is a terrible way to manage a community. We should be looking for a solution that fixes the game play for everyone without deleting a high skill meta.

Yes, exactly. I am trying to find a solution also that benefits all and at the same time correct arguments that seem clearly wrong (from my point of view). In this case pointing out that people are not complaining on imaginary things as those already happened in the server but also pointing out that 80% maybe is not the most accurate presentation because those 'bad actors' caused emotional reaction just before the vote.

I do not like the split wilderness  or 2 wilderness idea for multiple reasons and issues but having arena/separate area for the multiloggers could be the solution. Like said it should not have benefits in the main areas (resources/afk spots) but there could be something else for example maybe you can buy custom untradeable rune rune plates/legs etc. from there if you have good enough kd or something. Things like that could work?

I appreciate that you’re looking for a middle ground, but an 'arena' doesn't solve the issue. Rsc pking is about more than just standing in a cage and fighting, it’s about the hunt, the escapes, the level gaps. Moving multi pking to an arena turns it into a minigame. We want to be in the wilderness where the risk and the environment actually matter.

You mentioned you don't want unrestricted players to have an advantage in resources or afk spots. That’s a fair point. In the dual wilderness, we could easily remove the resources from the unrestricted side. We are there to fight each other. If the unrestricted side is just for pking, it won't affect economy.

I would be willing to settle for the unrestricted wilderness to have no resources.. for a few months

Stylin Send PM

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Posts: 21

We already know what works and what doesn't when it comes to the wilderness from all the years playing it, we have played both sides of the coin before & unrestricted wild has always played out to better in terms of:
Player numbers
Player kills
Economy Health
There should be no cap to a skill ceiling in any competitive environment.
Nor should players be put in a box on how they want to play the game.

To avoid multi farming being abused you simply cap drops to 1 client only. Your second,3rd clients do not receive npc or skilling drops.

Overlord Send PM

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Posts: 96

WooGGi Send PM

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Posts: 38

ImRonald said:

I appreciate that you’re looking for a middle ground, but an 'arena' doesn't solve the issue. Rsc pking is about more than just standing in a cage and fighting, it’s about the hunt, the escapes, the level gaps. Moving multi pking to an arena turns it into a minigame. We want to be in the wilderness where the risk and the environment actually matter.

You mentioned you don't want unrestricted players to have an advantage in resources or afk spots. That’s a fair point. In the dual wilderness, we could easily remove the resources from the unrestricted side. We are there to fight each other. If the unrestricted side is just for pking, it won't affect economy.

With the resources and afk spots removed it would effectively be an "multilog arena" and at that point sure it could be shaped like wilderness as long as it is not overlapping with the normal wilderness so you can't move around it using the multilog one.
I did not mean any small cage in the previous messages either as if it is an area fully focused for that use case then it would fair for multiloggers to have a say in what it should look like. I just assumed that full wilderness would maybe be a bit too big/not optimal. My bad on communicating this poorly

bowtechz Send PM

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Posts: 5

-1 make it 1ip since they wont stfu

finkrew1 Send PM

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Posts: 4

Oh Lord. This aint’t it. Why would you ever restrict players from entering wilderness? This affects the gameplay heavoly - and not in the good way. sad We need to learn from the mistakes we made in the past or we keep losing players, it’s already happening. I don’t blame you Terror and Kleio, but this ain’t working.

Mistborn Send PM

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Posts: 43

finkrew1 said:

Oh Lord. This aint’t it. Why would you ever restrict players from entering wilderness? This affects the gameplay heavoly - and not in the good way. sad We need to learn from the mistakes we made in the past or we keep losing players, it’s already happening. I don’t blame you Terror and Kleio, but this ain’t working.

not wrong on this part... the 2ip restriction I can live with although i'd rather not, but the constant waiting 2 minutes  to get in and out of wild depending on when u log out/leave wild is pissing me off now, this doesn't have flow

Sammy Send PM

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Posts: 18

I dont think we would need a 2 ip limit if yall would add more npc farming locations in this vast space we have available to add npcs. There needs to be more so people aren't fighting for spots to train at.

Overlord Send PM

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Posts: 96

Mistborn said:

finkrew1 said:

Oh Lord. This aint’t it. Why would you ever restrict players from entering wilderness? This affects the gameplay heavoly - and not in the good way. sad We need to learn from the mistakes we made in the past or we keep losing players, it’s already happening. I don’t blame you Terror and Kleio, but this ain’t working.

not wrong on this part... the 2ip restriction I can live with although i'd rather not, but the constant waiting 2 minutes  to get in and out of wild depending on when u log out/leave wild is pissing me off now, this doesn't have flow


You’re the class 1 client pker that would quit pking if there was no limit

Imagine fighting 1 person 2 accounts at castle

Let’s see with your huge 99 attack you kill one. He logs and logs ont the other char. He comes back catches you off his second account using this third acc and logs out.

Then he comes up with his 4th acc and ranges you while
Catching you with the third

You run out of prayer

You escape and head down to edgeville for him to log onto his5th acc walk up and one hit you.


If you are happy with that scenario then amen to you brother

Avalon Send PM

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Posts: 54

no one who can multi at a high level is doing that gay  against a single clienter charles you fuckin clown

Mistborn Send PM

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Posts: 43

Overlord said:

Mistborn said:

finkrew1 said:

Oh Lord. This aint’t it. Why would you ever restrict players from entering wilderness? This affects the gameplay heavoly - and not in the good way. sad We need to learn from the mistakes we made in the past or we keep losing players, it’s already happening. I don’t blame you Terror and Kleio, but this ain’t working.

not wrong on this part... the 2ip restriction I can live with although i'd rather not, but the constant waiting 2 minutes  to get in and out of wild depending on when u log out/leave wild is pissing me off now, this doesn't have flow


You’re the class 1 client pker that would quit pking if there was no limit

Imagine fighting 1 person 2 accounts at castle

Let’s see with your huge 99 attack you kill one. He logs and logs ont the other char. He comes back catches you off his second account using this third acc and logs out.

Then he comes up with his 4th acc and ranges you while
Catching you with the third

You run out of prayer

You escape and head down to edgeville for him to log onto his5th acc walk up and one hit you.


If you are happy with that scenario then amen to you brother

Ok.. What am i reading lmao.
I would quit if there was no limit? what knowledge about me do you base that on? the first 3 weeks of a fresh server?
Come meet me on Rev1 for some pk and say hi to my 8 flats see how well you do vs a 'class 1 client pker' lol...

This wonderful scenario you've described, it will rarely happen.. Is a fanciful paragraph that may come to reality once in 50 trips to castle
In reality, as a solo player I will lose more sets and deaths to 2-4ip teams running 2 flats each than to people logging in at border after i've managed to kill 1 person.... there will be no making it to the border 9 in 10 times.

In that 1 in 50 time where i've killed someone, ran out of prayer and have made it to a border, you best believe i'm not running directly south because i have a brain. Edge is a death trap for noobs.. Don't worry, we'll just impose 2 minute delays on the entire community to 'fast travel, enter wilderness and relog, EVEN when you're killed by an NPC' just to protect them from using too many braincells as they panic run back to edgeville after their 1in50  solo pk miracle.

I do admire how your scenario describes a solo player destroying a team and coming out victorious until reaching the border.
All of these restrictions destroy solo players ability to defend themselves against teams.
In 2 IP restriction, as a solo player, when a team is at castle and I don't have a team on, I will log out and come back later/another day, pretty simple logic. What else do you think will happen? I will persevere and push forward hoping that 1 in 50 times I will kill one and escape to border like the story in your post?
get real bud lol

WooGGi Send PM

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Posts: 38

Mistborn said:

This wonderful scenario you've described, it will rarely happen.. Is a fanciful paragraph that may come to reality once in 50 trips to castle
In reality, as a solo player I will lose more sets and deaths to 2-4ip teams running 2 flats each than to people logging in at border after i've managed to kill 1 person.... there will be no making it to the border 9 in 10 times.

This scenario you are describing is also really bad for a lot of players and I would not be surprised if people would vote for 1ip limit if the situation is like this. People probably are fine if this is the meta in deep wild but at castle and lower wild this would definitely be viewed negatively by many.

Mistborn said:

I do admire how your scenario describes a solo player destroying a team and coming out victorious until reaching the border.
All of these restrictions destroy solo players ability to defend themselves against teams.
In 2 IP restriction, as a solo player, when a team is at castle and I don't have a team on, I will log out and come back later/another day, pretty simple logic. What else do you think will happen? I will persevere and push forward hoping that 1 in 50 times I will kill one and escape to border like the story in your post?
get real bud lol

In an ideal world you would try to form a temporary team to take over the castle with. This might not be realistic in the 90+ combat bracket but it already is something that happens in the server on the lower levels.


There is also the counter argument that if the ip restrictions makes small team (2-3) people too strong against solo players then vice versa removing the ip limits or setting it at 5 completely invalidates the 2-3 person teams against multiloggers as you would always be fighting 2v5 or 3v5. In this case it would be easy to argue in favor of the teams as that makes 2-3 people happy where the other option would make only 1. Just something to consider when having the discussion.

It is hard to find the perfect middle ground here and stakes are high. If all of the multiloggers stop playing that is big portion of the active pk scene but then again if 30-70% of other players quit because they loathe the multilog meta that will also just kill the server outright

Scruby Send PM

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Posts: 6

Kanan said:

bowtechz said:

he said it himself he wants 3v3 char war meta...this is not a 3v3 pvp server theres other places that u can do that. have fun 2 ip only

mendi Send PM

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Posts: 19

All these nerds crying -1 are also same nerds bypassing this 2ip
I see 4+ of their accounts in wildy. They either using vpn or numerous android devices. It’s actually kinda funny

Mistborn Send PM

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Posts: 43

mendi said:

All these nerds crying -1 are also same nerds bypassing this 2ip
I see 4+ of their accounts in wildy. They either using vpn or numerous android devices. It’s actually kinda funny

how do you police that though if it can't be policed then this method of ip restriction is broken

mendi Send PM

Member

Posts: 19

Mistborn said:

mendi said:

All these nerds crying -1 are also same nerds bypassing this 2ip
I see 4+ of their accounts in wildy. They either using vpn or numerous android devices. It’s actually kinda funny

how do you police that though if it can't be policed then this method of ip restriction is broken

U remove the restriction all together. I don’t understand being restricted to play. Do that skull suggestion I saw in another post. Makes more sense at least

Jaibo123 Send PM

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Posts: 1

-1. All I see here multilogger pkers getting together and crying. Same guys who has been toxic in discord past 3 weeks soon.

Stylin Send PM

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Posts: 21

Jaibo123 said:

-1. All I see here multilogger pkers getting together and crying. Same guys who has been toxic in discord past 3 weeks soon.

So voicing a opinion is considered toxic?
Nothing toxic coming from any multi pker at all from what ive noticed, probably the most sound and unbiased opinions.
We are willing to make compromise, and even in this post have offered multiple suggestions and alternatives.

hopy Send PM

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Posts: 5

Kanan said:

bowtechz said:

he said it himself he wants 3v3 char war meta...this is not a 3v3 pvp server theres other places that u can do that. have fun 2 ip only

Skippertaxi Send PM

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Posts: 59

You guys came with 13 accounts with 2 IP against 5 ppl. Giving you more accs would be even more toxic than you guys play now.