Hi all,
Was thinking of ways to keep the economy stimulated and have skills actually worth while leveling.
For example, over time 99 smithing diminishes in value after a certain time of the game as rune weapon and armor becomes more common. Therefore obviously getting cheaper.
Wouldn't it be cool to implement something like armour and weapon durability so that other skills such as smithing don't become useless (I'm lvl 1 smithing btw so no bias here). Players can bring materials to Smithers to repair or recycle their armour for partial materials (like keeping the runite ore but have to get more coal to remake it into bars)
I know it's an inventory nightmare. But if fatigue can be implemented, surely durability % can be also.
Just a thought. Thank you and I expect people to flame me.