Small update and wilderness drop adjustments


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Kleio Send PM

Administrator

Posts: 114

Yesterday and today few updates were released:

Client:

- Removed Duel option in wilderness;
- Fixed Market interface filtering on price each;
- Fixed Market interface scrolling on Android;
- Fixed Lottery interface staying visible when other interfaces are opened;


Game changes:

- Removed Draynor Cabbage defense bonus due to community discussions. Can add it back based on discussions on forums.
- Added additional protections against avoiding 2IP restrictions in Wilderness. It requires some manual work for full roll out. First this will affect players who were reported for multi-logging in support tickets.
- Adjusted how many additional npcs are spawned with the training zone boost. Training zone boost now happens every 22 game ticks instead of 16. 4 extra npcs are spawned on boost trigger instead of 6.

Wilderness changes:

- Added 3x Greater Demons to East Wilderness near 32-lvl Altar;
- Added +1x Greater Demons to the original deep Wild Spawn;
- Added 1x Greater Demon to caged Lesser Demon spawn in Wild;
- Added Darkwizards east of Bandit camp.

Deaths and Fire runes drops were boosted, will adjust them later based on rune count collected.

Client as it is released now has a bug that it will not show that client has been updated. Bug will be fixed in the future. Launcher will correctly update the client when app is reopened.

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TonyPancakes Send PM

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Posts: 3

"- Adjusted how many additional npcs are spawned with the training zone boost. Training zone boost now happens every 22 game ticks instead of 16. 4 extra npcs are spawned on boost trigger instead of 6."

This was a mistake, in my opinion. Those who aren't already 99 are in for a much harder time.

Iovv Iife Send PM

Member

Posts: 2

TonyPancakes said:

"- Adjusted how many additional npcs are spawned with the training zone boost. Training zone boost now happens every 22 game ticks instead of 16. 4 extra npcs are spawned on boost trigger instead of 6."

This was a mistake, in my opinion. Those who aren't already 99 are in for a much harder time.

i agree, this just pushes the classic idea of - "Always abuse something before it gets nerfed.” 

really not healthy for the game.

WooGGi Send PM

Member

Posts: 38

Iovv Iife said:

TonyPancakes said:

"- Adjusted how many additional npcs are spawned with the training zone boost. Training zone boost now happens every 22 game ticks instead of 16. 4 extra npcs are spawned on boost trigger instead of 6."

This was a mistake, in my opinion. Those who aren't already 99 are in for a much harder time.

i agree, this just pushes the classic idea of - "Always abuse something before it gets nerfed.” 

really not healthy for the game.

This was horrible update for lower level account and pures.
Both rat spawns in the wilderness were already way too crowded and slow to train with and now it is even worse.

If the goal is to make high level training more engaging/harder then sure there can be some solid reasons behind that but making lower levels/early game extremely sluggish and hard is just awful

R3mkaz Send PM

Member

Posts: 15

They doing those changes for the same crybabies who crying/yapping in discord everyday.

dakakuu Send PM

Member

Posts: 5

greater demon drops 48 death runes vs 18 chaos runes?? not quite balanced.. also dark wizard 25lvl drops 7 death runes? its way easy to farm death runes now, not just fire blasts / death spells are for elite. Now everyone can just blastttt, no one uses chaos anymore. no point

R3mkaz Send PM

Member

Posts: 15

This server is doomed soon, because of those stupid decisions... Sry for the truth

gojv Send PM

Member

Posts: 11

Making already bad training spots worse? It's like you're trying to kill the server off

Sammy Send PM

Member

Posts: 18

Wrong direction there with less npc spawns, unless you open up the second world soon?????

doozie Send PM

Member

Posts: 6

already not enough spots to train in the wilderness, now its even worse