I’m writing this as a follow up to my previous thread. After several weeks of playing under the 2IP limit and the 120 second re-entry timer, the concerns i raised previously have become a reality. We are currently losing players as their subs ran out yesterday, and have no intentions to renew because the rules and PK has become unsustainable.
Is this current setup a permanent fixture or an experiment? Many of us want to keep investing time here, but we need clarification,
On Rev1, N0m tried every restriction in the book: 1IP and 2IP wild, teleporting players to spawn upon logout, and even capping how many people could cast on one target. These ideas had "poll support," but in practice, they were a disaster for wild.
The result back then? A dead wild. The casual players who voted for the rules were nowhere to be found, and the active PKers left for other servers. It was such a massive failure that n0m had to revert everything and promised never to touch wild again.
Just as we wouldn't want PKers dictating how skillers spend their time, skillers shouldn't be the deciding factor in how the wild rules. If you want a healthy server, you listen to the people who actually use the content, not the 90% who just watch from the sidelines and it not effected by the rules.
The current issues:
When you take the time it takes to stop training, move your characters, and then wait out the re-entry timers, it’s simply not worth leaving a training spot to go try find the pk which is already dead by the time you get there. Many players myself included at times, are choosing to stay at a training spot and keep training instead of bothering with a 2minute fight. If the goal was to increase activity, these restrictions have done the exact opposite. We need an unrestricted zone where the action is sustainable.
- The "hit and run": Most fights now last only 2 minutes before the action dies completely.
- The timer: Between the 120 second block and the time it takes to bank (with no edge altar on top), players are out of the wilderness for 3+ minutes. This effectively kills any momentum or "war" potential.
Solution:
We brought the RSC community together for a "last hurrah" but 40–50 dedicated PKers are now unhappy. We don’t want to see this wilderness fail. We are asking for a compromise: Indentical wilderness. The players that is not for multi, have their own wilderness and the hardcore pkers have their own, this way are not losing any players to the current rules.