Development update and P2P release date


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Kleio Send PM

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Posts: 114

Hello everyone,

I hope everyone is having a good week. This post covers what we're working on for next week and after the P2P release.

The headline: P2P releases on Friday May 22nd at 18:00 UTC.

Everything below is the work we're doing to get there, plus a few other things in the pipeline.


Small release today

  • Android application updated again to improve frame rate and performance when running 3 applications at once. Our previous update, where we said performance issues would be fixed, did not resolve all player complaints. Thank you to everyone who provided additional details about your experiences. The more people share information, the easier it is for us to focus our attention on the right places.
  • Refined logic for ::spectate and ::leave commands used by events. Spectating Survival, 1v1 PvP Tournament, and any future events should feel a lot smoother.


Road to P2P (May 22nd)

P2P work is in full swing. Here's what we're handling before release:

  • Verifying shops sell the correct items, with correct stock, price modifiers for purchases, sales, and respawn rates.
  • Verifying quests have correct dialogue, stage handling, in-game guides, and rewards.
  • Verifying skill logic, experience rates, and batched event logic.
  • Walking the world to verify doors, gates, object interactions, and auto-walking paths.
  • Adjusting thieving rewards and logic to protect the economy from sudden inflation or item influx.
  • Verifying achievements work smoothly.
  • Acting on our promise not to allow account sharing for skill competition.
  • Refining dragon drops and spawn locations, preparing for community grinding to get dragon items.

We'll publish a list of what we're changing or adjusting from replica behaviour, so the community knows exactly what to expect and what is intentional rather than a bug or an oversight. We will pin the post to the main website page so it attracts everyone's attention for feedback. Thanks in advance to everyone who helps.

We may also launch a test server with access to the latest codebase for anyone interested in fooling around in a test environment and sharing details on any bugs you find.


Wilderness adjustments and questionnaire

While working on P2P in parallel we will be working on updating the Wilderness based on community feedback.

We will be posting a questionnaire fully focused on the important questions that have been hanging since the last community questionnaire. We want to land on answers that work for as large a part of the community as possible. The goal is a setup that lets most people enjoy Wilderness the way they want to, at the time they want to.

The questionnaire will also cover the new variable that will be introduced to the server, Wilderness P2P content itself. Some people love P2P PK, some hate it, some want god spells available, some won't enter Wilderness if god spells are enabled. Each of those Wilderness types has its own flavour and challenges, and we want to make them available for the community to enjoy.

The questionnaire will include both conventional and unconventional ideas. Before it goes public, we'll post a draft of the questions for a few days so you can flag anything missing or unclear.


Auto-moderator update

The auto-moderator has been running since Sunday and it's doing reasonably well. As expected, there are cases where it misses context or treats normal trash talk between friends too seriously. Thanks to everyone who reached out via support tickets after a bad experience with it. Some situations were actually quite funny, my favourite issue so far is the LLM not understanding chat about black armour and finding it offensive.

Next steps:

  • Tune the ruleset the LLM uses to better understand RSC-specific context (black armour, selling subsets, distinguishing real-world trading from normal player market exchanges, etc.).
  • Allow more trash talk on ::2 and stop penalising users for words that aren't actually harmful.
  • Experiment with a different model and compare moderation quality. Because of this swap, the auto-moderator service may be spotty from today until Sunday.


Experimental: 1v1-only Wilderness opt-in (releases tomorrow evening)

I floated this idea in the early days of the server. It's an opt-in feature meant to relieve stress for people who don't enjoy multi-character fights, especially those who want only 1IP or 2IP in Wilderness.

How it works: when you approach Wilderness you get a prompt asking whether you want multi-combat or single-combat rights. If you pick single combat, your fights follow special server-enforced rules: for a set period after engaging, you can only fight that one player, no one else can cast spells or shoot range at you, and you can't be PJ'd immediately after a kill.

This feature is experimental. I genuinely don't know how it'll play out. There are arguments for and against (training will likely stick to this rule, for example), and I want to be online when it goes live so I can watch it in real time. The feature is fully developed and already in-game, just disabled. Release is tomorrow evening.

I'd like feedback on this during the Wilderness questionnaire. If you don't like it, please voice your opinion with constructive arguments. I'm putting in the work to experiment so the community can see what might make Wilderness better for more people.



Future plans

Here are a few things I'm personally really excited about. I'll define each one better when I start work on it, or when I take a break from P2P work. There will be a forum post in the development log where you can give feedback on these projects.


1. Combat formula tuning experiment

One thing we're lagging behind on is the combat formula change experiment we mentioned in a previous update. We have a few options on the table, but it's been genuinely hard to decide on the final test. We'll prioritise this above the other developments listed below.


2. Staking updates

A few things I'd like to try:

Duels with freedom of movement

Today when you stake someone, you're stuck in one spot, very constrained. I want to add the option to stake in a dedicated area, a small building, where duelling players can move around, recharge prayers, and have freedom to do what they want, all while staking items. Same general rules as a Wilderness fight or a Deathmatch-equivalent on RSCR.

Side bets on other players' duels

I'm intrigued by the idea of an event area where players duel and the audience can place peer-to-peer side bets on the upcoming fights. It would be a controlled environment, likely admin-hosted at first. A bit risky, but it could be a lot of fun, and pairing it with a staking tournament would reduce the motivation to throw fights.

2v2 or 3v3 stakes

Self explanatory, add more people to the stake, more on the line, more thrills.

Your suggestions

There were also suggestions from you about rule adjustments and additions to staking, some of them genuinely interesting experiments we could try. Staking is one of the places where anyone can jump in quickly and have a nice time on RSC, so I really want to make this server the definitive staking experience.


3. Rework the 1v1 PvP Tournament event

1v1 PvP Tournaments are one of my babies from way back. The event scratches the itch for fair, simple fights and runs a deathmatch tournament fully automatically, something I used to run manually as a mod over 8 years ago.

The problem: it makes access to fights too easy and too cheap. There's less thrill in building the perfect character, and it doesn't consume items from the player-driven economy. That's part of why these events are infrequent right now, and over time they'll be phased out or run much more rarely in their current form.

My vision: a 1v1 PvP Tournament with a level bracket you need to qualify for. When you advance to the next round, your inventory is replenished, and items lost by your opponent go partially or fully into your bank automatically. When I'm ready with the redesign of this event, I'll be asking the community what feels fair. Once this is rebuilt, the event can be allowed to run automatically by the community, or more likely on a fixed schedule.


4. Dedicated week for player support and QoL

After the first month I was pretty burned out from working on QoL and small details affecting smaller groups of players. Focusing only on big-picture items and releases has put me a step further from the community than I was at the start of the server. I want to fix that. I'll allocate a dedicated week and plan a big batch of changes from the backlog of suggestions and support tickets sitting on the forums.


Update cadence

You may have noticed we've settled into roughly one big update per week. That's the cadence you can expect going forward. I pushed hard the first month to do as much as humanly possible, and I've found where my limits are. I need to balance creating content and supporting the community without hurting my other real-life obligations. Being honest: one bigger weekly update is where this is going to land.

I understand this won't always match expectations, and some changes won't happen as quickly as some of you would like.

Have a great day and see you in-game!

zerozero Send PM

Member

Posts: 19

sounds good, just remember when it comes to the wilderness questionnaire, a good 75%+ responding to it have never and will never PK, so the results might not show what is actually the best path going forward. The most simple and best way to settle this is to have a wilderness that everyone can enjoy, other side 1ip, other side no restrictions along with your optional single combat update, even though all these splits and restrictions are not optimal, they're the best middle ground. We have all gone down this path before and watched people cry about multi and in return they have gotten all these restrictions put in place and those restrictions have killed every server out there. They do not increase PKing, they do not make it easier, they make PK more dead and makes it alot harder to even get to PKing. Multi does increase pking and keeps the wars going on for hours and hours nonstop instead of this fight 20vs13 for 2 minutes, recruit for 2 hours and repeat.

You got these guys crying about multi accounts are going to ruin pking, meanwhilst they are patrolling the wilderness with 12 dudes killing afkers. Those are the same people that do not want multi, cause the more restrictions, the more it benefits them. Its also stupid as hell that you can not afk more than 2 accounts in the wilderness. Its just slowing down the character making progress for alot of people, making it take months and months untill they can start pking.

Most people have this weird misconception that with 1IP wildy or the less IP's you wouldn't get ganked and thats what it means, when in reality it is completely the opposite. Less IP's doesn't reduce ganking, it just increases the team sizes, reduces your chance of protecting yourself and in return we got a  fest that very few people actually enjoy. Limiting team sizes isn't fixing that issue either, rev1 tried it already.

1776 Send PM

Member

Posts: 1

Thanks for keeping the people who use 5 accounts, side by side, on a single screen from ruining the wilderness pk experience. Three or four people will absolutely ruin this server if 2ip limit is ever altered upward. Keep up the great work!

Mistborn Send PM

Member

Posts: 43

1776 said:

Thanks for keeping the people who use 5 accounts, side by side, on a single screen from ruining the wilderness pk experience. Three or four people will absolutely ruin this server if 2ip limit is ever altered upward. Keep up the great work!

+1.

I have no doubt how another poll will go

Not Broke Send PM

Member

Posts: 12

Mistborn said:

1776 said:

Thanks for keeping the people who use 5 accounts, side by side, on a single screen from ruining the wilderness pk experience. Three or four people will absolutely ruin this server if 2ip limit is ever altered upward. Keep up the great work!

+1.

I have no doubt how another poll will go

I will be voting against anything over 2 skulled ips in wild and that is a promise for the people of this server.

God bless rscr2 and God bless America

Stylin Send PM

Member

Posts: 21

Thanks for listening to the best players to touch the game once again, your fairness and broad mindedness will allow this community and server to prosper!
bring on the 1v1 opted wildy and let the unrestricted rule.

geiboi Send PM

Member

Posts: 16

There's no upside on sidebets on stakes, only downsides.. only a way to scam. if people really wanna bet, they'll make a lvl 3.

geiboi Send PM

Member

Posts: 16

Also all the wildy updates are unnecessary, there's always gonna be people crying, only for their own gain. it's pretty fair rn.

Avalon Send PM

Member

Posts: 54

just give us a 5ip/unrestricted wildy and an identical democracy tier/1 or maybe 2ip or maybe 1v1 or whatever wildy and we can actually play the game and you guys can have your weird kids pool wild with its custom settings and vpns

im gonna make this really simple and straightforward; if you really want more players, "The goal is a setup that lets most people enjoy Wilderness the way they want to, at the time they want to." and the people who want restrictions really care about the success of the server and health of the community (they don't, but we can pretend for a minute here), then everyone should get onboard with the 2 identical wildernesses idea. one unrestricted, one with whatever the majority prefers. we can run the experiment in real-time, side by side. im even willing to play both if I play, thats fine, ill go where the potential action is as i always have. we can all have a good time.

we dont need to split, we don't need "uhh bro muh 2ip but not really 2ip cuz only skulls bro", we dont need a team of people contradicting themselves about whether they are vpning trainers, we dont need all the multi pkers on the same team, and we dont need a staff team that should know better instead choosing these things and then deliberately playing on ambiguity to string people along.. in fact you're still doing it with carefully constructed open ended language in many areas, namely character sharing

all of this is bad, all of this can be avoided, you can make this THE server, you can give basically all the people what they want with regards to the wilderness experience, its really not that hard.. if you dont im going to just have to assume you don't want to, and this will be yet another blown opportunity where rev decides for whatever reason that it wants to give other servers and other possible servers a chance

you'll be ok for awhile either way, but you will remember this post later in the year and into 2027 if you choose poorly. dont come crawling to people with reversals when that happens

WooGGi Send PM

Member

Posts: 38

Kleio you should really reconsider how the 1v1 opt in test works.
If you put it in the server like you typed there it will destroy the whole wilderness until the end of that test.

Here are just 3 examples on how it will be really bad for the server:
1) Afk killer opts in when the enter the wilderness -> nobody can protect their trainer when it is being attacked and not even other pkers can help in clearing the afk killer. This will be really bad for the trainers and definitely wont protect them.
2) Two guys can just box each other and go mine all the rune rocks they want and nobody can stop them, what is the point for holding the control over rune rocks after this?
3) Two teams are fighting and one team starts to opt in for 1v1s when they are coming back. Now these guys cannot be attacked by multiple guys but the ones who where already there can be making the fight all fkd up.

I'm all for new ideas and tests but this one at least the way you described it is a horrible idea and should be reconsidered before going live

Avalon Send PM

Member

Posts: 54

WooGGi said:

Kleio you should really reconsider how the 1v1 opt in test works.
If you put it in the server like you typed there it will destroy the whole wilderness until the end of that test.

Here are just 3 examples on how it will be really bad for the server:
1) Afk killer opts in when the enter the wilderness -> nobody can protect their trainer when it is being attacked and not even other pkers can help in clearing the afk killer. This will be really bad for the trainers and definitely wont protect them.
2) Two guys can just box each other and go mine all the rune rocks they want and nobody can stop them, what is the point for holding the control over rune rocks after this?
3) Two teams are fighting and one team starts to opt in for 1v1s when they are coming back. Now these guys cannot be attacked by multiple guys but the ones who where already there can be making the fight all fkd up.

I'm all for new ideas and tests but this one at least the way you described it is a horrible idea and should be reconsidered before going live

thank you for illustrating just a few of the MANY horrible possibilities with that idea, i chose to just skip over it and go for something bigger

Mistborn Send PM

Member

Posts: 43

Avalon said:

just give us a 5ip/unrestricted wildy and an identical democracy tier/1 or maybe 2ip or maybe 1v1 or whatever wildy and we can actually play the game and you guys can have your weird kids pool wild with its custom settings and vpns

im gonna make this really simple and straightforward; if you really want more players, "The goal is a setup that lets most people enjoy Wilderness the way they want to, at the time they want to." and the people who want restrictions really care about the success of the server and health of the community (they don't, but we can pretend for a minute here), then everyone should get onboard with the 2 identical wildernesses idea. one unrestricted, one with whatever the majority prefers. we can run the experiment in real-time, side by side. im even willing to play both if I play, thats fine, ill go where the potential action is as i always have. we can all have a good time.

we dont need to split, we don't need "uhh bro muh 2ip but not really 2ip cuz only skulls bro", we dont need a team of people contradicting themselves about whether they are vpning trainers, we dont need all the multi pkers on the same team, and we dont need a staff team that should know better instead choosing these things and then deliberately playing on ambiguity to string people along.. in fact you're still doing it with carefully constructed open ended language in many areas, namely character sharing

all of this is bad, all of this can be avoided, you can make this THE server, you can give basically all the people what they want with regards to the wilderness experience, its really not that hard.. if you dont im going to just have to assume you don't want to, and this will be yet another blown opportunity where rev decides for whatever reason that it wants to give other servers and other possible servers a chance

you'll be ok for awhile either way, but you will remember this post later in the year and into 2027 if you choose poorly. dont come crawling to people with reversals when that happens

You ask for a 'identical' wilderness that is unrestricted.

2 wilderness running side by side.
2IP
Unrestricted.
2 teams, 2IP, unrestricted.
one  in each wild, controlling identical resources during their teams prime time. This doesn't promote PK it splits the wilderness in half.

The fact is, one team is getting beat during their quiet time but if they had multi, they might be able to control resources 24/7 - this isn't about server health, its about pixels and ego.

make 2 wilderness, 1 normal as it is remaining 2ip and the other empty, no resources, no NPC's, just multi. Where do you think the PK will happen? Where will the wars be? There won't be a soul for miles in the multi wild because it isn't about PK its about pixels for you. Maybe in 6 months Multi wild will be nice because we'll all have the pixels to gear up 3-5 chars

Ban Send PM

Member

Posts: 3

Dragon Drops:  If this is going to be obtainable from a wide array of monsters, it'd be nice if it had its own ground items filter or just exempt from the "show other non-stackables" option.  I'm sure most of us are hiding non-stackables unless the monster drops rune gear or something else of high value.

Vials:  You previously mentioned vial crafting might be simplified, is that still a thing?  It's basically pointless compared to shop camping with how many steps are required to craft.  Skill island is how I used to stock up on vials and I'm sure that won't be a thing for a long while if ever.

Non-Wildy IP:  With the map size more than doubling, I hope non-wilderness IP limit increase will be considered again.

Thanks for the continued development and updates.

Jk Send PM

Member

Posts: 12

We have entered the loop of you can never make anyone happy..

This server was cool because it was a place for people who had played when they were younger.

Now the most vocal have the most to gain in the name of 'more players' and those who came along for the fun have the most to lose, organic players will always lose out to people who have played private servers for years and have become more and more seething.

We could have had 2 worlds.

I'm willing to bet that wild will be forced to be f2p only

zerozero Send PM

Member

Posts: 19

Mistborn said:

Avalon said:

just give us a 5ip/unrestricted wildy and an identical democracy tier/1 or maybe 2ip or maybe 1v1 or whatever wildy and we can actually play the game and you guys can have your weird kids pool wild with its custom settings and vpns

im gonna make this really simple and straightforward; if you really want more players, "The goal is a setup that lets most people enjoy Wilderness the way they want to, at the time they want to." and the people who want restrictions really care about the success of the server and health of the community (they don't, but we can pretend for a minute here), then everyone should get onboard with the 2 identical wildernesses idea. one unrestricted, one with whatever the majority prefers. we can run the experiment in real-time, side by side. im even willing to play both if I play, thats fine, ill go where the potential action is as i always have. we can all have a good time.

we dont need to split, we don't need "uhh bro muh 2ip but not really 2ip cuz only skulls bro", we dont need a team of people contradicting themselves about whether they are vpning trainers, we dont need all the multi pkers on the same team, and we dont need a staff team that should know better instead choosing these things and then deliberately playing on ambiguity to string people along.. in fact you're still doing it with carefully constructed open ended language in many areas, namely character sharing

all of this is bad, all of this can be avoided, you can make this THE server, you can give basically all the people what they want with regards to the wilderness experience, its really not that hard.. if you dont im going to just have to assume you don't want to, and this will be yet another blown opportunity where rev decides for whatever reason that it wants to give other servers and other possible servers a chance

you'll be ok for awhile either way, but you will remember this post later in the year and into 2027 if you choose poorly. dont come crawling to people with reversals when that happens

You ask for a 'identical' wilderness that is unrestricted.

2 wilderness running side by side.
2IP
Unrestricted.
2 teams, 2IP, unrestricted.
one  in each wild, controlling identical resources during their teams prime time. This doesn't promote PK it splits the wilderness in half.

The fact is, one team is getting beat during their quiet time but if they had multi, they might be able to control resources 24/7 - this isn't about server health, its about pixels and ego.

make 2 wilderness, 1 normal as it is remaining 2ip and the other empty, no resources, no NPC's, just multi. Where do you think the PK will happen? Where will the wars be? There won't be a soul for miles in the multi wild because it isn't about PK its about pixels for you. Maybe in 6 months Multi wild will be nice because we'll all have the pixels to gear up 3-5 chars

the identical wilderness is just to show that all the people crying about IP limits dont PK in the first place. Its been done many times in the past, 1IP zones and 1v1s zones have always been a ghost town. No1 wanting these things actually PK. The ones that do (your team) dont want unrestricted wilderness because you want to control the wilderness with the biggest numbers or no pk. I have yet to see a server with worse pking than rev2, and that is due to your team and the restrictions. Restrictions force huge teams to form, they slow down the action, they make it take months and months longer to level up some low level accounts as you're trying to level up your high level accounts.

Also, the timer on skipper, there is zero reasoning for it, if you die in lvl 38 wilderness, why the fk you gotta wait 90 seconds in lumbridge to teleport to edge? why are they insisted on slowing and killing the PK? There should be 0 seconds timer. You are not gonna be able to PJ anyone by being able to tele to edge. All these restrictions, timers etc are just killing the PK, not helping it in any way (i imagine the staff thinks they're for the good of the wilderness).

Should also add one or 2 teleports into the wildy, so the wars could even potentially go on nonstop. This doesn't take anything away from the ''true feeling of Classic''.
Right now everything is designed to slow PK down, kill wars, make the biggest team control the wilderness, force the server and everyone playing join one of the 2 huge teams, its mind boggling we are even having this conversation when we have witnessed every server die because of these same things that are being done here, right now.

I know Kleio is just trying to listen to the community and do what he thinks is the best, but they should really look at what has not worked in the past. In the end, 80% of the people voting wont be pking in any scenario, and they're the ones in favor of 1IP/2IP. You don't see pkers complaining about skillers being able to skill with 5 accounts.

Jk Send PM

Member

Posts: 12

zerozero said:

Mistborn said:

Avalon said:

just give us a 5ip/unrestricted wildy and an identical democracy tier/1 or maybe 2ip or maybe 1v1 or whatever wildy and we can actually play the game and you guys can have your weird kids pool wild with its custom settings and vpns

im gonna make this really simple and straightforward; if you really want more players, "The goal is a setup that lets most people enjoy Wilderness the way they want to, at the time they want to." and the people who want restrictions really care about the success of the server and health of the community (they don't, but we can pretend for a minute here), then everyone should get onboard with the 2 identical wildernesses idea. one unrestricted, one with whatever the majority prefers. we can run the experiment in real-time, side by side. im even willing to play both if I play, thats fine, ill go where the potential action is as i always have. we can all have a good time.

we dont need to split, we don't need "uhh bro muh 2ip but not really 2ip cuz only skulls bro", we dont need a team of people contradicting themselves about whether they are vpning trainers, we dont need all the multi pkers on the same team, and we dont need a staff team that should know better instead choosing these things and then deliberately playing on ambiguity to string people along.. in fact you're still doing it with carefully constructed open ended language in many areas, namely character sharing

all of this is bad, all of this can be avoided, you can make this THE server, you can give basically all the people what they want with regards to the wilderness experience, its really not that hard.. if you dont im going to just have to assume you don't want to, and this will be yet another blown opportunity where rev decides for whatever reason that it wants to give other servers and other possible servers a chance

you'll be ok for awhile either way, but you will remember this post later in the year and into 2027 if you choose poorly. dont come crawling to people with reversals when that happens

You ask for a 'identical' wilderness that is unrestricted.

2 wilderness running side by side.
2IP
Unrestricted.
2 teams, 2IP, unrestricted.
one  in each wild, controlling identical resources during their teams prime time. This doesn't promote PK it splits the wilderness in half.

The fact is, one team is getting beat during their quiet time but if they had multi, they might be able to control resources 24/7 - this isn't about server health, its about pixels and ego.

make 2 wilderness, 1 normal as it is remaining 2ip and the other empty, no resources, no NPC's, just multi. Where do you think the PK will happen? Where will the wars be? There won't be a soul for miles in the multi wild because it isn't about PK its about pixels for you. Maybe in 6 months Multi wild will be nice because we'll all have the pixels to gear up 3-5 chars

the identical wilderness is just to show that all the people crying about IP limits dont PK in the first place. Its been done many times in the past, 1IP zones and 1v1s zones have always been a ghost town. No1 wanting these things actually PK. The ones that do (your team) dont want unrestricted wilderness because you want to control the wilderness with the biggest numbers or no pk. I have yet to see a server with worse pking than rev2, and that is due to your team and the restrictions. Restrictions force huge teams to form, they slow down the action, they make it take months and months longer to level up some low level accounts as you're trying to level up your high level accounts.

Also, the timer on skipper, there is zero reasoning for it, if you die in lvl 38 wilderness, why the fk you gotta wait 90 seconds in lumbridge to teleport to edge? why are they insisted on slowing and killing the PK? There should be 0 seconds timer. You are not gonna be able to PJ anyone by being able to tele to edge. All these restrictions, timers etc are just killing the PK, not helping it in any way (i imagine the staff thinks they're for the good of the wilderness).

Should also add one or 2 teleports into the wildy, so the wars could even potentially go on nonstop. This doesn't take anything away from the ''true feeling of Classic''.
Right now everything is designed to slow PK down, kill wars, make the biggest team control the wilderness, force the server and everyone playing join one of the 2 huge teams, its mind boggling we are even having this conversation when we have witnessed every server die because of these same things that are being done here, right now.

I know Kleio is just trying to listen to the community and do what he thinks is the best, but they should really look at what has not worked in the past. In the end, 80% of the people voting wont be pking in any scenario, and they're the ones in favor of 1IP/2IP. You don't see pkers complaining about skillers being able to skill with 5 accounts.

I bet if you make easy wild 5 ip limit you won't see wars there, the West side of wild has always been more popular, and has always been where things have been let loose, while the east side where there is basically nothing had always been used as the example of 'no one wants to 1/2ip'

Avalon Send PM

Member

Posts: 54

Mistborn said:

Avalon said:

just give us a 5ip/unrestricted wildy and an identical democracy tier/1 or maybe 2ip or maybe 1v1 or whatever wildy and we can actually play the game and you guys can have your weird kids pool wild with its custom settings and vpns

im gonna make this really simple and straightforward; if you really want more players, "The goal is a setup that lets most people enjoy Wilderness the way they want to, at the time they want to." and the people who want restrictions really care about the success of the server and health of the community (they don't, but we can pretend for a minute here), then everyone should get onboard with the 2 identical wildernesses idea. one unrestricted, one with whatever the majority prefers. we can run the experiment in real-time, side by side. im even willing to play both if I play, thats fine, ill go where the potential action is as i always have. we can all have a good time.

we dont need to split, we don't need "uhh bro muh 2ip but not really 2ip cuz only skulls bro", we dont need a team of people contradicting themselves about whether they are vpning trainers, we dont need all the multi pkers on the same team, and we dont need a staff team that should know better instead choosing these things and then deliberately playing on ambiguity to string people along.. in fact you're still doing it with carefully constructed open ended language in many areas, namely character sharing

all of this is bad, all of this can be avoided, you can make this THE server, you can give basically all the people what they want with regards to the wilderness experience, its really not that hard.. if you dont im going to just have to assume you don't want to, and this will be yet another blown opportunity where rev decides for whatever reason that it wants to give other servers and other possible servers a chance

you'll be ok for awhile either way, but you will remember this post later in the year and into 2027 if you choose poorly. dont come crawling to people with reversals when that happens

You ask for a 'identical' wilderness that is unrestricted.

2 wilderness running side by side.
2IP
Unrestricted.
2 teams, 2IP, unrestricted.
one  in each wild, controlling identical resources during their teams prime time. This doesn't promote PK it splits the wilderness in half.

The fact is, one team is getting beat during their quiet time but if they had multi, they might be able to control resources 24/7 - this isn't about server health, its about pixels and ego.

make 2 wilderness, 1 normal as it is remaining 2ip and the other empty, no resources, no NPC's, just multi. Where do you think the PK will happen? Where will the wars be? There won't be a soul for miles in the multi wild because it isn't about PK its about pixels for you. Maybe in 6 months Multi wild will be nice because we'll all have the pixels to gear up 3-5 chars

you're too dumb to realize that it brings players who arent playing or aren't going to be playing for much longer, and most of us don't care about pixels at all. that's more you guys, ironically enough, and you dont even realize that you're proving it right now. pixels matter less and less when you actually get good at doing things anyway

it also doesn't take 6 months to have gear for 3-5 chars even on a slow grindy server (and thats good), thats yet another terrible skill issue on your end. I haven't even played in 3 weeks and I can gear 3 chars for a long while with what ive already got within a day of filling out the edges lol. hell if I cared about pixels I woulda never stopped playing and just kept power mining and fishing, afkscape, maybe even supported restrictions since I know it makes people quit. isn't that neat?

im no longer willing to compromise on 3ip or a split with no npcs/resources or any of this dumb skull/non skull shi tbh, that fork in the road has passed. its 2026 not 2002 or 2007. you guys voted for rules and then broke them and pushed for changes to favor yourselves every step of the way. now its 2 IDENTICAL wildernesses (ill settle for deleting our 2 rune rocks, nothing else) or nothing. I dont see what you could possibly be scared of, i would just rather have the option to either fight you guys (or others) with your rules OR randomly fight the other multi pkers solo or with 1 or 2 other guys, and they ALL think the same way on this. ill go with whatever leads to more action at whatever particular time to keep people engaged, but im not gonna play a game that forces me to ONLY play at 40% just to humor a bunch of crippled retards with a pathological projection problem who break their own rules nerding for pixels while pretending to represent the "casual" because thats apparently more appealing to you then actually getting good at the fucking game after 25 years.

if its just gonna be that and only that then this just isn't worth my time, sorry, good luck lol, congrats you won! lmao, well maybe not since I guess ron has nowhere else to go

Avalon Send PM

Member

Posts: 54

Jk said:

zerozero said:

Mistborn said:

You ask for a 'identical' wilderness that is unrestricted.

2 wilderness running side by side.
2IP
Unrestricted.
2 teams, 2IP, unrestricted.
one  in each wild, controlling identical resources during their teams prime time. This doesn't promote PK it splits the wilderness in half.

The fact is, one team is getting beat during their quiet time but if they had multi, they might be able to control resources 24/7 - this isn't about server health, its about pixels and ego.

make 2 wilderness, 1 normal as it is remaining 2ip and the other empty, no resources, no NPC's, just multi. Where do you think the PK will happen? Where will the wars be? There won't be a soul for miles in the multi wild because it isn't about PK its about pixels for you. Maybe in 6 months Multi wild will be nice because we'll all have the pixels to gear up 3-5 chars

the identical wilderness is just to show that all the people crying about IP limits dont PK in the first place. Its been done many times in the past, 1IP zones and 1v1s zones have always been a ghost town. No1 wanting these things actually PK. The ones that do (your team) dont want unrestricted wilderness because you want to control the wilderness with the biggest numbers or no pk. I have yet to see a server with worse pking than rev2, and that is due to your team and the restrictions. Restrictions force huge teams to form, they slow down the action, they make it take months and months longer to level up some low level accounts as you're trying to level up your high level accounts.

Also, the timer on skipper, there is zero reasoning for it, if you die in lvl 38 wilderness, why the fk you gotta wait 90 seconds in lumbridge to teleport to edge? why are they insisted on slowing and killing the PK? There should be 0 seconds timer. You are not gonna be able to PJ anyone by being able to tele to edge. All these restrictions, timers etc are just killing the PK, not helping it in any way (i imagine the staff thinks they're for the good of the wilderness).

Should also add one or 2 teleports into the wildy, so the wars could even potentially go on nonstop. This doesn't take anything away from the ''true feeling of Classic''.
Right now everything is designed to slow PK down, kill wars, make the biggest team control the wilderness, force the server and everyone playing join one of the 2 huge teams, its mind boggling we are even having this conversation when we have witnessed every server die because of these same things that are being done here, right now.

I know Kleio is just trying to listen to the community and do what he thinks is the best, but they should really look at what has not worked in the past. In the end, 80% of the people voting wont be pking in any scenario, and they're the ones in favor of 1IP/2IP. You don't see pkers complaining about skillers being able to skill with 5 accounts.

I bet if you make easy wild 5 ip limit you won't see wars there, the West side of wild has always been more popular, and has always been where things have been let loose, while the east side where there is basically nothing had always been used as the example of 'no one wants to 1/2ip'

you are both kinda right and its why I dont want a split wild. east has always sucked, but also the possibility of running in the direction that favors you (either way) is also another action killer.

just run the 2 wild experiment and see what happens, no one has ever done this before and instead we just keep getting reruns of failed ideas, its so fucking weird

Ipk Send PM

Member

Posts: 79

Thank you for the continued dedication and passion. Really happy with the server overall.

I'm interested to see how the wilderness questionnaire goes. There should be data to see who has been pking and who hasn't and amount of time spent pking, etc. That should hold weight for the vote. I hope the timers are in the questionnaire, because I would like to see a straight reduction of the timer after death, and when logging in and out of characters. 120 seconds is far too long.

RingWorm Send PM

Member

Posts: 4

Avalon said:

Mistborn said:

Avalon said:

just give us a 5ip/unrestricted wildy and an identical democracy tier/1 or maybe 2ip or maybe 1v1 or whatever wildy and we can actually play the game and you guys can have your weird kids pool wild with its custom settings and vpns

im gonna make this really simple and straightforward; if you really want more players, "The goal is a setup that lets most people enjoy Wilderness the way they want to, at the time they want to." and the people who want restrictions really care about the success of the server and health of the community (they don't, but we can pretend for a minute here), then everyone should get onboard with the 2 identical wildernesses idea. one unrestricted, one with whatever the majority prefers. we can run the experiment in real-time, side by side. im even willing to play both if I play, thats fine, ill go where the potential action is as i always have. we can all have a good time.

we dont need to split, we don't need "uhh bro muh 2ip but not really 2ip cuz only skulls bro", we dont need a team of people contradicting themselves about whether they are vpning trainers, we dont need all the multi pkers on the same team, and we dont need a staff team that should know better instead choosing these things and then deliberately playing on ambiguity to string people along.. in fact you're still doing it with carefully constructed open ended language in many areas, namely character sharing

all of this is bad, all of this can be avoided, you can make this THE server, you can give basically all the people what they want with regards to the wilderness experience, its really not that hard.. if you dont im going to just have to assume you don't want to, and this will be yet another blown opportunity where rev decides for whatever reason that it wants to give other servers and other possible servers a chance

you'll be ok for awhile either way, but you will remember this post later in the year and into 2027 if you choose poorly. dont come crawling to people with reversals when that happens

You ask for a 'identical' wilderness that is unrestricted.

2 wilderness running side by side.
2IP
Unrestricted.
2 teams, 2IP, unrestricted.
one  in each wild, controlling identical resources during their teams prime time. This doesn't promote PK it splits the wilderness in half.

The fact is, one team is getting beat during their quiet time but if they had multi, they might be able to control resources 24/7 - this isn't about server health, its about pixels and ego.

make 2 wilderness, 1 normal as it is remaining 2ip and the other empty, no resources, no NPC's, just multi. Where do you think the PK will happen? Where will the wars be? There won't be a soul for miles in the multi wild because it isn't about PK its about pixels for you. Maybe in 6 months Multi wild will be nice because we'll all have the pixels to gear up 3-5 chars

you're too dumb to realize that it brings players who arent playing or aren't going to be playing for much longer, and most of us don't care about pixels at all. that's more you guys, ironically enough, and you dont even realize that you're proving it right now. pixels matter less and less when you actually get good at doing things anyway

it also doesn't take 6 months to have gear for 3-5 chars even on a slow grindy server (and thats good), thats yet another terrible skill issue on your end. I haven't even played in 3 weeks and I can gear 3 chars for a long while with what ive already got within a day of filling out the edges lol. hell if I cared about pixels I woulda never stopped playing and just kept power mining and fishing, afkscape, maybe even supported restrictions since I know it makes people quit. isn't that neat?

im no longer willing to compromise on 3ip or a split with no npcs/resources or any of this dumb skull/non skull shi tbh, that fork in the road has passed. its 2026 not 2002 or 2007. you guys voted for rules and then broke them and pushed for changes to favor yourselves every step of the way. now its 2 IDENTICAL wildernesses (ill settle for deleting our 2 rune rocks, nothing else) or nothing. I dont see what you could possibly be scared of, i would just rather have the option to either fight you guys (or others) with your rules OR randomly fight the other multi pkers solo or with 1 or 2 other guys, and they ALL think the same way on this. ill go with whatever leads to more action at whatever particular time to keep people engaged, but im not gonna play a game that forces me to ONLY play at 40% just to humor a bunch of crippled retards with a pathological projection problem who break their own rules nerding for pixels while pretending to represent the "casual" because thats apparently more appealing to you then actually getting good at the fucking game after 25 years.

if its just gonna be that and only that then this just isn't worth my time, sorry, good luck lol, congrats you won! lmao, well maybe not since I guess ron has nowhere else to go

But you don't play