Kleio do not give in


Skippertaxi Send PM

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Posts: 59

Do not give this 40 man team what they want. They are claiming people are leaving because of the pk and numbers dropping. The numbers dropped because it is f2p and nothing to do after flats and overall just boring. Once p2p comes out numbers will climb again.

They claim the pk is dead but there is pking during euro times when we can get enough numbers against their 40 person team. There is no pk during US times at night because they have way too many online.

They keep saying pk is dead but it's their fault pk is dead they have formed a huge team so they have no one to pk against except vent crew and fins. If they are not fighting us they are fighting no one.

Do not give them the ability to park multiple accounts in wars. They already have 40 ppl on their team it would only make it completely worse. Their egos are so big they will do anything to win and try to get what they want. Do not even entertain splitting wild or giving them anything they want.

Everyone vote against anything over 2 skulls in wild.
God Bless

Overlord Send PM

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Tjommi Send PM

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morphinepk Send PM

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Ckmoon Send PM

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Yeah truth, scrap splitting the wild +1

Sly Steeler Send PM

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The last 5 updates have all been about wilderness, pking and they all still cry.

Your never going to please them. Let's focus on QOL and content now

imronald1 Send PM

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I see a lot of teammates jumping in here quickly. I like your loyalty to each other.

A lot of players have already left due to the rules, you dont speak for everyone. It is quite funny either you are purposefully acting stupid, or you are blind to the obvious. This server could have had far better, longer lasting action and a larger player base if we weren't restricted head to toe.
The pkers are the ones willing to compromise so there is room for all types of players, from 1clienters to 3clienters+. We even asked for an identical wilderness so you wouldn't have to deal with multi or "big teaming" (lets pretend for a second ip restrictions doesnt invite bigger teams, bigger ganks) and you could stick to the 1client area where you belong.
Unfortunately, not everyone enjoys playing the way you do. Many players are only hanging around as a last resort, waiting to see if restrictions are lifted before they return to their old servers.
This is serious. We had everyone under one roof just a month ago, and we are already seeing a decline in the player base. We could create solutions that keep everyone around, but you ignore the obvious.
All the PK action we get now is 2minute hit and run tactics, when we could've had far more pk.
The teams wouldn't be big if it wasnt because everyone is restricted with 120 re-entry timer. Those restrictions has forced bigger teaming or get ganked daily by 3-4x numbers.

Scragy Send PM

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Lone ranger here. Will possibly never pk at flats or 90+ Quite annoying when you log into a high-level defence, low combat account in the wild, away from people, skull to train range for 0.5xp. Then magically, a perfect hybrid comes in to kill you.

zerozero Send PM

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Posts: 19

shocker, the team that gets in voice with 10 guys and decides ''lets go kill afkers guys'' wants to keep every advantage possible. That same team forced the rest of the server to team with eachother just so they could compete against ventkrew+fins. With minimum 3IP in wildy a small team can take on a bigger team, rejects will still continue to 10vs1 people doesn't matter if its 1IP or 100IP and no rules will ever change that, but with multi people actually have a chance to defend themselves and afk their accounts.

That whole ''2skulls 5skulls'' idea is just stupid aswell.

WooGGi Send PM

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Posts: 38

zerozero said:

shocker, the team that gets in voice with 10 guys and decides ''lets go kill afkers guys'' wants to keep every advantage possible. That same team forced the rest of the server to team with eachother just so they could compete against ventkrew+fins. With minimum 3IP in wildy a small team can take on a bigger team, rejects will still continue to 10vs1 people doesn't matter if its 1IP or 100IP and no rules will ever change that, but with multi people actually have a chance to defend themselves and afk their accounts.

That whole ''2skulls 5skulls'' idea is just stupid aswell.

Funny how for over a month now there has been multiers killing those afkers with 2 accounts and they have not been ventkrew guys. Of course vk has also been killing tons of afkers but they do it in a different way.

Also your team seems to be getting ~10 people online daily for pk and ventkrew hovers around the same numbers so what is the big issue there?
Sure there is different times of days when other team has more members online than the other one but that is how the life on a global game with people from different timezones.

The different skull related ideas are good because they allow you to train more than 2 accounts in the wild but limits the fighting to 2 and that is a big deal. There are people pking in teams of 2-4 players daily and they do not have multiple flat accounts or any interest in making more than one so if there are no restrictions it will completely kill any chance for pk they have.
Wilderness should not always be "fair" fights with equal numbers and sometimes you will have to face a team that has few players more or higher levels and that is fine. The best fights right now often are 3v4 or 4v5 and that also keeps the barrier to entry way down as you do not need 3-5x flats + 10 man team to be able to pk.
If you need to have tons of accounts with flats to be able to pk in team that is less than 10 people it will just push more and more people into two mega teams so it would only make the current "issue" worse.

Also does your team really need access to more accounts than 2 per player to be able to fight against the 2 fins that have been messing with you? You really can't handle them with more players currently?

Skippertaxi Send PM

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Posts: 59

WooGGi said:

zerozero said:

shocker, the team that gets in voice with 10 guys and decides ''lets go kill afkers guys'' wants to keep every advantage possible. That same team forced the rest of the server to team with eachother just so they could compete against ventkrew+fins. With minimum 3IP in wildy a small team can take on a bigger team, rejects will still continue to 10vs1 people doesn't matter if its 1IP or 100IP and no rules will ever change that, but with multi people actually have a chance to defend themselves and afk their accounts.

That whole ''2skulls 5skulls'' idea is just stupid aswell.

Funny how for over a month now there has been multiers killing those afkers with 2 accounts and they have not been ventkrew guys. Of course vk has also been killing tons of afkers but they do it in a different way.

Also your team seems to be getting ~10 people online daily for pk and ventkrew hovers around the same numbers so what is the big issue there?
Sure there is different times of days when other team has more members online than the other one but that is how the life on a global game with people from different timezones.

The different skull related ideas are good because they allow you to train more than 2 accounts in the wild but limits the fighting to 2 and that is a big deal. There are people pking in teams of 2-4 players daily and they do not have multiple flat accounts or any interest in making more than one so if there are no restrictions it will completely kill any chance for pk they have.
Wilderness should not always be "fair" fights with equal numbers and sometimes you will have to face a team that has few players more or higher levels and that is fine. The best fights right now often are 3v4 or 4v5 and that also keeps the barrier to entry way down as you do not need 3-5x flats + 10 man team to be able to pk.
If you need to have tons of accounts with flats to be able to pk in team that is less than 10 people it will just push more and more people into two mega teams so it would only make the current "issue" worse.

Also does your team really need access to more accounts than 2 per player to be able to fight against the 2 fins that have been messing with you? You really can't handle them with more players currently?

Perfectly Said.

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KizL Send PM

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Posts: 31

WooGGi said:

zerozero said:

shocker, the team that gets in voice with 10 guys and decides ''lets go kill afkers guys'' wants to keep every advantage possible. That same team forced the rest of the server to team with eachother just so they could compete against ventkrew+fins. With minimum 3IP in wildy a small team can take on a bigger team, rejects will still continue to 10vs1 people doesn't matter if its 1IP or 100IP and no rules will ever change that, but with multi people actually have a chance to defend themselves and afk their accounts.

That whole ''2skulls 5skulls'' idea is just stupid aswell.

Funny how for over a month now there has been multiers killing those afkers with 2 accounts and they have not been ventkrew guys. Of course vk has also been killing tons of afkers but they do it in a different way.

Also your team seems to be getting ~10 people online daily for pk and ventkrew hovers around the same numbers so what is the big issue there?
Sure there is different times of days when other team has more members online than the other one but that is how the life on a global game with people from different timezones.

The different skull related ideas are good because they allow you to train more than 2 accounts in the wild but limits the fighting to 2 and that is a big deal. There are people pking in teams of 2-4 players daily and they do not have multiple flat accounts or any interest in making more than one so if there are no restrictions it will completely kill any chance for pk they have.
Wilderness should not always be "fair" fights with equal numbers and sometimes you will have to face a team that has few players more or higher levels and that is fine. The best fights right now often are 3v4 or 4v5 and that also keeps the barrier to entry way down as you do not need 3-5x flats + 10 man team to be able to pk.
If you need to have tons of accounts with flats to be able to pk in team that is less than 10 people it will just push more and more people into two mega teams so it would only make the current "issue" worse.

Also does your team really need access to more accounts than 2 per player to be able to fight against the 2 fins that have been messing with you? You really can't handle them with more players currently?

Based.  Allowing these shitters to multi just makes everyone who doesn't wanna train a  ton of accounts quit.


~K!zL

Overlord Send PM

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Posts: 96

imronald1 said:

I see a lot of teammates jumping in here quickly. I like your loyalty to each other.

A lot of players have already left due to the rules, you dont speak for everyone. It is quite funny either you are purposefully acting stupid, or you are blind to the obvious. This server could have had far better, longer lasting action and a larger player base if we weren't restricted head to toe.
The pkers are the ones willing to compromise so there is room for all types of players, from 1clienters to 3clienters+. We even asked for an identical wilderness so you wouldn't have to deal with multi or "big teaming" (lets pretend for a second ip restrictions doesnt invite bigger teams, bigger ganks) and you could stick to the 1client area where you belong.
Unfortunately, not everyone enjoys playing the way you do. Many players are only hanging around as a last resort, waiting to see if restrictions are lifted before they return to their old servers.
This is serious. We had everyone under one roof just a month ago, and we are already seeing a decline in the player base. We could create solutions that keep everyone around, but you ignore the obvious.
All the PK action we get now is 2minute hit and run tactics, when we could've had far more pk.
The teams wouldn't be big if it wasnt because everyone is restricted with 120 re-entry timer. Those restrictions has forced bigger teaming or get ganked daily by 3-4x numbers.


Who quit

zerozero Send PM

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Posts: 19

WooGGi said:

Also your team seems to be getting ~10 people online daily for pk and ventkrew hovers around the same numbers so what is the big issue there?
Sure there is different times of days when other team has more members online than the other one but that is how the life on a global game with people from different timezones.

The different skull related ideas are good because they allow you to train more than 2 accounts in the wild but limits the fighting to 2 and that is a big deal. There are people pking in teams of 2-4 players daily and they do not have multiple flat accounts or any interest in making more than one so if there are no restrictions it will completely kill any chance for pk they have.
Also does your team really need access to more accounts than 2 per player to be able to fight against the 2 fins that have been messing with you? You really can't handle them with more players currently?

I am not in Rons team. Not everyone needs a massive team to step into the wilderness, like you guys. You're right, casuals shouldn't be forced to PK against multiers, so why would multiers be forced to PK with your crippled rules from 25 years ago? Why not let both enjoy and play the game how they want to? Let multiers have their wars, let the single client pkers have their area where they can PK as they wish, and make both parties happy? Its the multiers who has kept this game alive single handedly for the past 15 years, not the odd 1 client pker who might PK in the future. Why are you so hellbent on killing the action?

Ventkrew is so fucked they literally made people team with eachother who have never teamed with eachother before, because that was the only way to compete against their massive team+yours. If those guys were able to multi, they wouldn't have to have such a massive team to fight ventkrew+fins. If those guys were able to multi and there was a teleport to castle, they could just fight eachother for hours and hours nonstop and you wouldn't even be needed. The point of multi isn't to use 5 accounts against 1 account, its to fight other multiers and have wars that do not stop after 2 minutes when everyone has to walk bank, then wait for 2 minutes to go back in wildy and walk back up and repeat.

zerozero Send PM

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Posts: 19

WooGGi said:

Also does your team really need access to more accounts than 2 per player to be able to fight against the 2 fins that have been messing with you? You really can't handle them with more players currently?

Not my team but still responding specifically to this, no, the average multier could handle the average fin on a 90cb account, they need access to 3 accounts atleast to fight eachother and bigger teams either solo or in a small group. Team of 3 can take on a team of 6-7 if they're able to multi. A solo pker can take on 3 guys if hes able to multi.

When it comes to your 2skulls only , that is too easily abusable, just like it is easy to abuse the current IP restrictions, people are already VPN's, multiple devices, proxys and what not to abuse the system. I don't know when is the last time you played any server or how familiar you are with the private server scene overall, but we have tried these things a million times before, they always benefit 2 parties. The rule breakers and the biggest team. No1 else. You are worried about solo pkers not being able to PK if people were allowed to multi, but with multi they could atleast try to defend themselves. How the fk you think a solo pker is able to fight 20 ventkrew or 20 in rons team? None of the people in Rons team had to team with eachother before this server, Ventkrew, they've always had the same approach to the game. Get the staff to add limits and restrictions, form the biggest team in the game, get on voice with 15 dudes and go on a hunt for afkers, log out if they don't have the bigger numbers whilst actually fighting another team, and after a few months quit when they can't compete anymore and leave the server dead as result because their restrictions and limits caused the other half of the PKers to quit.

If VK hadn't spent 20 years just ganking people, they'd also be able to multi and we wouldn't even be having this conversation.

WooGGi Send PM

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Posts: 38

zerozero said:

I am not in Rons team. Not everyone needs a massive team to step into the wilderness, like you guys. You're right, casuals shouldn't be forced to PK against multiers, so why would multiers be forced to PK with your crippled rules from 25 years ago? Why not let both enjoy and play the game how they want to? Let multiers have their wars, let the single client pkers have their area where they can PK as they wish, and make both parties happy? Its the multiers who has kept this game alive single handedly for the past 15 years, not the odd 1 client pker who might PK in the future. Why are you so hellbent on killing the action?

Ventkrew is so fucked they literally made people team with eachother who have never teamed with eachother before, because that was the only way to compete against their massive team+yours. If those guys were able to multi, they wouldn't have to have such a massive team to fight ventkrew+fins. If those guys were able to multi and there was a teleport to castle, they could just fight eachother for hours and hours nonstop and you wouldn't even be needed. The point of multi isn't to use 5 accounts against 1 account, its to fight other multiers and have wars that do not stop after 2 minutes when everyone has to walk bank, then wait for 2 minutes to go back in wildy and walk back up and repeat.

Okay you made it sound like your are in that team. Sorry for the misunderstanding.
I am also not part of any team and have never actually teamed with VK either.

I have been supporting the multiers cause on getting something for them as well for a long while now, I just don't support the ideas where the current wilderness and its rules are replaced. Ron floated around a long ago idea of another wilderness without the resources / good training spots with the goal of being multiwar zone and for example I fully support that one.

I have been pking with fins on team sizes of 2-6 players on three different combat brackets and there is lots of action for even those smaller size teams and you can actually fight against larger teams with success (even more so now that not everybody is yet 99 flats). You just have to time it when there is not 10 man team patrolling.

zerozero said:

WooGGi said:

Also does your team really need access to more accounts than 2 per player to be able to fight against the 2 fins that have been messing with you? You really can't handle them with more players currently?

Not my team but still responding specifically to this, no, the average multier could handle the average fin on a 90cb account, they need access to 3 accounts atleast to fight eachother and bigger teams either solo or in a small group. Team of 3 can take on a team of 6-7 if they're able to multi. A solo pker can take on 3 guys if hes able to multi.

When it comes to your 2skulls only , that is too easily abusable, just like it is easy to abuse the current IP restrictions, people are already VPN's, multiple devices, proxys and what not to abuse the system. I don't know when is the last time you played any server or how familiar you are with the private server scene overall, but we have tried these things a million times before, they always benefit 2 parties. The rule breakers and the biggest team. No1 else. You are worried about solo pkers not being able to PK if people were allowed to multi, but with multi they could atleast try to defend themselves. How the fk you think a solo pker is able to fight 20 ventkrew or 20 in rons team? None of the people in Rons team had to team with eachother before this server, Ventkrew, they've always had the same approach to the game. Get the staff to add limits and restrictions, form the biggest team in the game, get on voice with 15 dudes and go on a hunt for afkers, log out if they don't have the bigger numbers whilst actually fighting another team, and after a few months quit when they can't compete anymore and leave the server dead as result because their restrictions and limits caused the other half of the PKers to quit.

If VK hadn't spent 20 years just ganking people, they'd also be able to multi and we wouldn't even be having this conversation.

Any system is easily abusable the 2 skulls one might not be perfect but just calling it stupid doesn't get any of us anywhere either.

Mostly I can say what I have discussed with other fins and I have not met anyone yet who supports multi or plans on ever taking part of multi pk. They are having rough enough time to get one account to flats lol. Still an extremely rare sight among fins.

If the server ever gets into a state where pk is only possible with 20 man team / 20 account team then sure there no longer is any counter arguments against allowing multi but at least for now you have been able to pk with smaller team just fine. From my experience on the server both bigger teams have been fighting back with just slight man advantage and not double or triple the numbers. So we have been able to get small victories here and there even if we get destroyed in the long run.
That is way healthier state for the server than making it impossible to pk with small teams at least in my opinion