When I first developed the achievements they all had lower numbers, but I’ve decided to push them all to high numbers so they are definitely considered a grind achievement, not something that can be reached with casual play. This is a reward for the players who go deep into the grind.
When I first developed the achievements they all had lower numbers, but I’ve decided to push them all to high numbers so they are definitely considered a grind achievement, not something that can be reached with casual play. This is a reward for the players who go deep into the grind.
When I first developed the achievements they all had lower numbers, but I’ve decided to push them all to high numbers so they are definitely considered a grind achievement, not something that can be reached with casual play. This is a reward for the players who go deep into the grind.
Soo, fletching a rune arrows at lvl 75 VS doing 50,000 wildy course laps are BOTH elite achievements... got it. Seems fair lol
When I first developed the achievements they all had lower numbers, but I’ve decided to push them all to high numbers so they are definitely considered a grind achievement, not something that can be reached with casual play. This is a reward for the players who go deep into the grind.
Soo, fletching a rune arrows at lvl 75 VS doing 50,000 wildy course laps are BOTH elite achievements... got it. Seems fair lol
Or catching a shark at 76 fishing loll.. that's going way up into the grind eh