re: Members and Future


Youth Elegy Send PM

Member

Posts: 4

Dragon Weapons


BiS gear should feel as rewarding as possible.
I don't really see the point in removing dragon weapons from the shops.
It sounds good at first, players have to grind for it, but... which mobs? How many of the mobs are you going to put in training spots so there isn't constant complaining? How many people are going to have 5 accounts on these mobs all day every day?
Seems like all this would do is create an artificial, high price which would eventually plummet.
Furthermore, removing the quest reqs for dragon weapons takes away something *special* about the items, which I'm not sure being a mega rare drop makes up for in the long run the way so many of us grind this game.
I'd rather see the price be 10x in the shops (could even 10x the HA value) to keep a baseline that feels more in line with being the best weapons in the game. Also, this game sure could use a


Gold Sink


The more gold you can sink, the more value our gold holds.
If the economy lost a cool mil or two every time a dragon weapon was purchased that would certainly help. Now, I didn't see how RSCR1 played out, but I've seen servers where gp eventually becomes worthless, and barter is king. Shop buyables (that people actually use) help maintain gp integrity in trading. Maybe even consider upping the price of shops in members areas. We already know the shops are going to be camped to hell, at least sink more gold where you can. Think of what you'd be willing to pay per vial to level up your herblaw...
Maybe that Edge ferry needs to start costing some coin. It could be removed directly from a players bank if they don't have it in inventory, or just make them use the banker nearby, whatever. Maybe find places to add other, more expensive ferries in the members' areas.
Gold losing value would eventually be a problem anyway, but especially with


Thieving


An awesome skill with iffy implications.
Maybe consider altering thieving loot tables. Could add some more skilling loot or at least reduce the gp loots.
Maybe find other, creative ways to make leveling up thieving (and agility for that matter) worth it. Of course people will be split over


Custom Content


May be necessary for the long haul...
Everyone wants Vanilla Classic until they don't. Until the economy stagnates, until everyone's maxed, until we're all just basically ironmaning it. Also, let's be honest. We're here, not on a 1x server.
Maybe just always take a vote before adding anything custom. I do think it will eventually have to come.


I think a decent, starter gold sink should really be considered even before members drops. Throw a tracker on the main page so we can see how much gp is being pulled. Regardless of any decisions made, I'm looking forward to seeing how this all plays out.

a00 Send PM

Member

Posts: 16

who said dragon weapons are going to be removed from the authentic rs-classic shops wtf? lol

-Don't alter thieving, custom content shouldn't come for at least a while while.. and if that at all...

Alot of you rsc p server fanatics are so use to strange sprite/items, custom spots, changes. But that doesn't make the game runescape classic anymore....

The custom items are whack, the changing of drop tables is whack, etc. I just don't agree unless you can come up with something else that wouldn't really hurt the authenticity of what real RSC looks like..
I came onto this server because I thought it was an OG 1:1 RSC with the x XP modifiers and certain QOL updates.

-Not tryna fry my brain to quick dopamine "tiktok rsc" content.......  that ain't it chief. Relax on the authenticity game for awhile man.

a00 Send PM

Member

Posts: 16

Who spoke on removing quest requirements for items... that's not going to happen either what are you speaking on brotha

Youth Elegy Send PM

Member

Posts: 4

a00 said:

who said dragon weapons are going to be removed from the authentic rs-classic shops wtf? lol

-Don't alter thieving, custom content shouldn't come for at least a while while.. and if that at all...

Alot of you rsc p server fanatics are so use to strange sprite/items, custom spots, changes. But that doesn't make the game runescape classic anymore....

The custom items are whack, the changing of drop tables is whack, etc. I just don't agree unless you can come up with something else that wouldn't really hurt the authenticity of what real RSC looks like..
I came onto this server because I thought it was an OG 1:1 RSC with the x XP modifiers and certain QOL updates.

-Not tryna fry my brain to quick dopamine "tiktok rsc" content.......  that ain't it chief. Relax on the authenticity game for awhile man.

I was alluding to a post from Kleio which seems to have some support.

Starting a topic to share suggestions what should be done to make the P2P release more special?

For example one idea is to not have dragon items sold in shops, this would mean that dragon items are only supplied by the grind of the playerbase.

What other changes we should do to make the P2P release more special? Any ideas for competitions? Share your ideas here!

I'm also not a huge supporter of custom content. And I want RSC to feel like RSC. But I've also seen servers die from stagnation, so even if it was a year+ out, I'm not convinced a server lasts without it. Also, the QOL updates you're completely fine with make the game not RSC already. Skill batching and the xp rates affects so much of what made RSC--from what and how we train to which items hold any value. And I'm sure you're using the home teleport and ferry to Edgeville. I stopped burning Swordfish weeks ago and still don't have the originally required cooking level. So, you basically are okay with picking and choosing what you're okay with changing, which is why I said I think voting is the way to go. Again, I don't love the idea of it either.