ip restrictions


ImRonald Send PM

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Posts: 41

I am deeply concerned about the new ip rules for several reasons. I’ve put a lot of thought into this post to ensure that every type of player from new comers to veterans is considered. I ask that we keep this a serious debate, please refrain from trolling so we can have a constructive conversation about the future of the server.

Changing from 5ip to 2ip completely kills the 3v3 "Char War" meta, which is arguably the highest skill floor in RSC.
Beyond the skill of 3v3 wars, lowering the ip limit to 2 actually encourages massive ganking.
In the old 5ip meta, a skilled solo player using 3 accounts could effectively fight back against a disorganized team of 5 separate people. It was the ultimate equalizer. By capping us at 2 ip's, you are handing the Wilderness over to 'safety in numbers.' Now, a solo player has zero chance of defending themselves against a large group of individual players.

The Wilderness will just become a numbers game where the biggest Discord call always wins. We are trading mechanical skill for 'who has more friends,' which is the definition of killing the solo multi playstyle.

One of the biggest misconceptions is that ip limits stop ganking. In reality, it does the opposite. In a 5ip environment, a skilled player can use multi to defend against a larger group of players. It allows a solo veteran to 'even the odds.'
With a 2ip cap, you have removed the only tool a solo pker has to fight back. Now, if a team of 5 shows up, you are mathematically guaranteed to lose because you can no longer 'multi' to match their damage. This change doesn't protect solo players, it just ensures that big teams can gank with zero fear of a counter attack.

I want to be clear, I completely understand the perspective of the single client PKers, I was one of them years ago. My own brother just returned to the game for the first time since 2004, and his first question was after pking, 'Why am I getting jumped by 3+ every time I step into the Wilderness? He represents a part of our player base returning players who want a classic experience without getting 'ganked'
However, we shouldn't have to choose between him and the veteran multi PKers. If we stick to a global 2ip rule, we risk losing the 40+ multi-PKers who will simply go back to other servers where their playstyle isn't restricted. Losing that many dedicated players is a massive hit for a server in 2026.
By creating 1ip restricted zones alongside unrestricted multi zones, we make RSCR2 a home for everyone. My brother can enjoy his 1v1 fights in one area, and the veterans can keep the high skill 'char war' meta alive in another. We need to accommodate all playstyles to thrive, rather than picking one and pushing the other away.
If new players feel overwhelmed, they don't have to quit the server, they just move to the ip restricted zone. This keeps them on the server while they learn.


Thank you for your attention of this matter, RB.

Deez nutz Send PM

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Posts: 4

jimmydapimp Send PM

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Posts: 2

+2  il add another +1 in 2 mins when my 2ip timer runs out

Ultrameit Send PM

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Posts: 2

gojv Send PM

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Posts: 11

+1 There is already alot of people with more then 2 chars in wild using their phone or vpn with absolutely zero way to prove or punish them.

Avalon Send PM

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Posts: 54

still dont understand why i get zero feedback on my idea to just make 2 identical wildernesses, one with restrictions and one without. let em have rocks and  too, its good, in theory people can play the same game in the wilderness they prefer. probably just too advanced for this fucking idiot community of clowns and liars

its fine though, we can watch the people who voted for 1 or 2ip continue to do a lot of nothing in the current system and be really happy that everyone else is also doing nothing in a deteriorating wild (with no death runes or edge alter btw, still) while hitting rocks and fish on 3-5

Meltdown Send PM

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Posts: 2

+1

These cooling after dead or cant enter wilderness you just logged out another char killing this server.

Stylin Send PM

Member

Posts: 21

+1
We understand there was a vote last week, Few issues with the change for me is.

1. The last 9 months there was no word of 1-2ip wild being made, alot of us already had 1 foot out the door elsewhere and this server in mind thinking that this was gunna be a better place for the community.
2. A vote to change wildy drastically first week? At least before making such a major decision you should allow your player base to settle in abit. The player count will naturally drop off for unique ip's in coming weeks as the nostalgia wears off for alot of the casual players that have returned. I do think a vote for something so drastic can not be made 1-2 weeks into a server.
3. After speaking with alot of the new/old faces around the community these last couple weeks, prior & post changes. I can tell alot of the players don't even understand what multi pk is. They have a miss conception of the avg multi client pker.
We are not abusing it to farm wild or the standard avg 1 client player. 95% of the multi players have a understanding of keeping it fair against a player running 1 client in most situations.
4. Wildy timer; Not only did you cap the ip limit to wildy to 2, which initially we accepted as a idea that could work for everyone... But you then slammed a 1 minute 30 wildy timer delay also. This was never discussed or voted on.
5. WILDERNESS IS A PVP competitive environment. We are not in 2003, single client pking was out dated by 2014 and has progressed into finer margins with 3-4 clients player vs 3-4 client player 1v1's.To stonewall us out of the game is mind blowing to me. 2 years ago i was a 1 client pker, getting smashed by all the skilled multi clients but i saw the skill and talent and i would never wanted to stop them from playing at their best level. So you slowly learn it yourself. Or you find more popular charecter builds that even multi client players pk single client on. 30-40 pures, 60-90 hybrids etc.
The more i think on this the more it baffles me people don't agree.

I honestly think the admin team need to have a listen to some of the veterans around the game on this subject, not just pkers but there is neutral minded players who don't multi also who are seeing our issues with these changes & the fact they should of never even been a discussion so early into the server release.
Im sure you guys would of been aware that the core of the pk community, the 30-40 multi client pkers we have here already (there is more that will also join if things look promising.

Gotty Send PM

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Posts: 2

I have to agree. Restricting wildy in 2026 is just madness. An IP restricted areas is a much better idea. You well never please everyone but what can you do. Whenever there is a gap in skill level people will always cry. People always seem to want fair fights when it suits them.

Jesse2 Send PM

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Posts: 1

Mistborn Send PM

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Posts: 43

+1 too big a change, no flexibility & affected the market (Drop rates runes/arrows) and affected QOL (login restrictions & skipper delays)

bowtechz Send PM

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Posts: 5

keep it how it is, 2ip, these guys want to rotate 5 accounts an kill the game so they can setup 5v5s with there buddys. because they cannot handle pking with 1 like clasic was.

bowtechz Send PM

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Posts: 5

he said it himself he wants 3v3 char war meta...this is not a 3v3 pvp server theres other places that u can do that. have fun 2 ip only

Kanan Send PM

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Posts: 8

bowtechz said:

he said it himself he wants 3v3 char war meta...this is not a 3v3 pvp server theres other places that u can do that. have fun 2 ip only

Skippertaxi Send PM

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Posts: 59

-1 your 3v3 char war argument is trash. Because you will use your 3 chars to bully 1 acc player. You guys only ok with an edge. If you wanna go char war so bad go back to poodles and do it at any point. Our team used to fight back in the day fair fights 6v6  like that then you started your multi accounting forcing us to only fight when outnumbering. You are the ones who ruined everything. No one cares about the 40 players that can possibly leave.

Skippertaxi Send PM

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Posts: 59

To be fair. Give these guys a 25x25sq area to do their 3v3 char wars. Besides that fk off. You don't need whole wild to char war.

bowtechz Send PM

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Posts: 5

Skippertaxi said:

To be fair. Give these guys a 25x25sq area to do their 3v3 char wars. Besides that fk off. You don't need whole wild to char war.

give them a dm island outside of wilderness where they can teleport in an do there 5v5s cause noone wants to do that

Kanan Send PM

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Posts: 8

go back to v1 and charc war on there scrub

jimmydapimp Send PM

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Posts: 2

bowtechz said:

keep it how it is, 2ip, these guys want to rotate 5 accounts an kill the game so they can setup 5v5s with there buddys. because they cannot handle pking with 1 like clasic was.

but you run around and gank afkers 6+v1 and think thats pking?  only one person used more than 2 accounts against you and you started crying get that 2ip in effect ASAP..... and your all 10+ levels higher than any1 else still ganking and using weakens. your just bad at the game and like to cry to get things your way.

Overlord Send PM

Member

Posts: 96

-1

Everything is perfect now

Really don’t understand why people
Still moaning about this