Where is the panic?


Overlord Send PM

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Posts: 96

-1

2IP making PK legit

been huge wars almost every night since last thursday

keep it up everyone !

<3

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Badboy666 Send PM

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Posts: 19

-1 to unlimited IP
This is just being +1 by few people wanting to gain advantages in fights by logging more n more accounts. It's pretty balanced atm, 1 team has more numbers in the morning, the other team gets more in the evening. Big wars at peak times, small skirmishes in between. PK'ing has been fun lately because its mostly fair numbers. Don't change it. It's the same 5-10 people making multiple threads to change IP, don't listen to the small but whiny part. They just wanna log/park more n more accounts so they gain unfair advantages.

Suggestions:
-There needs to be more NPC's in wild though, or faster spawn rates for better training
-There could be a skulled IP limit, or close combat limit (can only enter wild on 2x accs within 10 levels of each other), to prevent mass multi/char parking... That could allow people to farm, or train on lower level alts, which I've been suggesting since day 4.

Mistborn Send PM

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Posts: 43

ImRonald said:

Our daily player count dropped from 300–400 down to 100–200 in just one month. It is time to admit that the IP restrictions and the 120 second block timer are killing the server.
The current rules force us to choose between training or PK'ing. You cannot do both anymore. If you want to fight, you must bank, then get blocked 120 seconds further to re entering wild, just for a 2minute hit and run fight. This results in 2 minutes of action followed by 1 hour of hide and seek.
More leaving because of these changes. We need to act now before the player count drops even further. Let's implement solutions for both casuals and the hardcore pkers.
We have given suggestions on how to do this on other threads.

This is likely the final post I will make on this matter. This entire situation could have been easily avoided. It is incredibly frustrating to watch the server repeat the same mistakes by enforcing restrictions that drive players away. We shouldn't have to wait for the player count to hit 50-100 before we admit this experiment failed. We need action now.

I'm a -1 to unrestricted wild

enjoying the state of pk atm

+1 to more/better AFK spots outside of wild to solve choosing between training/pking

Delshad Send PM

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Posts: 2

I completely agree with this.

What is happening right now is not just a “small balancing issue” — it is fundamentally changing how people interact with the server, and clearly not in a positive way. The declining player count speaks for itself.

RSC was always at its best when players could freely switch between skilling, training, socializing and PK’ing throughout the day. The current IP restrictions and especially the 120 second wilderness block timer destroy that natural flow. Instead of encouraging activity, it punishes it.

Right now, PK’ing feels incredibly unrewarding:

You bank.
You wait.
You find someone.
They run or teleport after 1–2 minutes.
Then you repeat the entire process again.

That is not exciting gameplay. It creates downtime, frustration and inactivity. The wilderness starts feeling empty even when players are online, because everyone spends more time waiting than actually fighting.

The worst part is that these systems mainly hurt active and loyal players — the exact people who keep the server alive long term. Casual players log in and see an inactive wilderness. Hardcore PKers lose motivation because the gameplay loop feels artificially slowed down. Both groups eventually stop logging in.

Restrictions alone do not create healthy gameplay. They only work when they improve the overall experience. If the result is lower activity, fewer fights, less spontaneity and rapidly declining player numbers, then something clearly is not working as intended.

Nobody is saying the server should allow abuse or uncontrolled multi-logging. But there has to be a middle ground that protects fairness without suffocating activity. Many reasonable suggestions have already been posted by the community, yet it feels like the concerns are continuously dismissed while the online count keeps falling.

At some point we have to stop defending the system in theory and start looking at the actual results in practice.

The server cannot afford to keep bleeding players while hoping things somehow stabilize on their own. By the time everyone agrees the experiment failed, it may already be too late to recover the activity that was lost.

Changes need to happen sooner rather than later.

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KizL Send PM

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Posts: 31

Badboy666 said:

-1 to unlimited IP
This is just being +1 by few people wanting to gain advantages in fights by logging more n more accounts. It's pretty balanced atm, 1 team has more numbers in the morning, the other team gets more in the evening. Big wars at peak times, small skirmishes in between. PK'ing has been fun lately because its mostly fair numbers. Don't change it. It's the same 5-10 people making multiple threads to change IP, don't listen to the small but whiny part. They just wanna log/park more n more accounts so they gain unfair advantages.

Suggestions:
-There needs to be more NPC's in wild though, or faster spawn rates for better training
-There could be a skulled IP limit, or close combat limit (can only enter wild on 2x accs within 10 levels of each other), to prevent mass multi/char parking... That could allow people to farm, or train on lower level alts, which I've been suggesting since day 4.

All of this ^

I'd also say add stuff from OSRS that makes things better in the wild like Rev caves, new bosses and 1v1 zones.


~K!zL

Myakka Send PM

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Posts: 21

Hit man said:

Myself and approx 6-10 others that stop playing after the first few weeks will return if they fix the bullshit. Timers to enter wilderness? It literally has a sign that says it's a dangerous place. You shouldn't be limited.
Put a timer on the purchasing of arrows or store items rofl.
Why would you implement things that don't benefit the players TIME. Do you understand this is 2026 and there's way better games out? If you already had net full of fish why the hell would you cut it before you pulled it up.
The players TIME is what is more valuable. You think afking and pking on lvl 30s is fun? Lowering xp rates a month in? This place is a spit in the face of Runescape classic lovers. You gave false hope and I'm sure people would appreciate their TIME being factored in to when playing. No wonder people are going back to Dy na.

krismaxxed Send PM

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Posts: 20

finkrew1 said:

I completely agree with everything said here. The drop from 300–400 players to barely 100–200 in such a short time is not a coincidence. The current IP restrictions and the 120-second wilderness block timer have fundamentally damaged the flow of the game and pushed people away.

Right now the server feels restrictive instead of fun. The old balance between training, PKing, and spontaneous action is gone. Players are forced to choose one or the other, and that kills what made the server enjoyable in the first place. Banking after every short fight only to sit through another 120-second lockout completely destroys momentum. Instead of constant activity and organic encounters, the wilderness has turned into long periods of waiting and hiding for a few seconds of actual action.

Server should encourage interaction, risk, and fast-paced gameplay — not punish players for wanting to fight. These changes may have been made with good intentions, but the result is clear from the player count alone. People are frustrated, bored, and leaving.

The worst part is that the community already provided multiple reasonable suggestions and compromises that could support both casual players and hardcore PKers. There were opportunities to adjust things before the situation got this bad, but instead the restrictions stayed in place while the population kept declining.

At some point the server needs to acknowledge reality before it becomes irreversible. Waiting until the player count drops even further would be a massive mistake. The experiment has clearly not worked as intended, and immediate changes are needed if the goal is to keep the server alive and active.

Hopefully the staff finally listens before more long-time players decide to quit for good

ai slop gpt generated post didnt read at all

Stylin Send PM

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Posts: 21

Meit said:

Shouldn't have to decide to train or pk. Can't believe this has to be explained at all but limiting the opportunity for any pk due to restrictions, moving trainers out, waiting time to bring other accounts, in a diminished community is a recipe for failure. The window is already small, why are we making it that much more inconvenient.

We don't want to park 10 accounts in wild. We've asked multiple times how we can come to an agreement or meet somewhere in the middle like 3ip or split wilderness.

The auction house is being flooded with swordfish and ores to be made into gear with 5ip but cutting the accounts down that can use them is a weird plan. I'm hearing this "casual player doesn't want to make multiple accounts or deal with multi pk accounts" but the way this is going with nerfed xp is a little contradicting.

There is way more people speaking out for changes then your polls have shown us, which is another large concern...
Those poll votes are saturated false figures... prev 3 weeks i would say ive seen maybe 10 unique's in coal guild tops. Most days i have seen maybe 5 unique people mining.
i would say you have 40 unique pkers here at most currently, polls continue to display 250 voters?
BULLSHIT.
i can say of the current 40 unique pkers you have active most days, this number will half between today and a fortnight.
You need to make some wise decisions NOW.

Overlord Send PM

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Posts: 96

Stylin said:

Meit said:

Shouldn't have to decide to train or pk. Can't believe this has to be explained at all but limiting the opportunity for any pk due to restrictions, moving trainers out, waiting time to bring other accounts, in a diminished community is a recipe for failure. The window is already small, why are we making it that much more inconvenient.

We don't want to park 10 accounts in wild. We've asked multiple times how we can come to an agreement or meet somewhere in the middle like 3ip or split wilderness.

The auction house is being flooded with swordfish and ores to be made into gear with 5ip but cutting the accounts down that can use them is a weird plan. I'm hearing this "casual player doesn't want to make multiple accounts or deal with multi pk accounts" but the way this is going with nerfed xp is a little contradicting.

There is way more people speaking out for changes then your polls have shown us, which is another large concern...
Those poll votes are saturated false figures... prev 3 weeks i would say ive seen maybe 10 unique's in coal guild tops. Most days i have seen maybe 5 unique people mining.
i would say you have 40 unique pkers here at most currently, polls continue to display 250 voters?
BULLSHIT.
i can say of the current 40 unique pkers you have active most days, this number will half between today and a fortnight.
You need to make some wise decisions NOW.


40 uniques on your team alone you mean?

k i l l a2 Send PM

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Posts: 1

coming from a shitty 3 client pker.. these ristrictions make the game boring and only cater to certain players (vagkrew). im suprised we still have players now especially after this ai mute bot got introduced. this game is becoming a joke... FIX THE FUCKING WILDY. also. the people who voted 2 ip wild are the same group that are using multiple vpns to go around the rule they voted for. GGs

Mistborn Send PM

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Posts: 43

k i l l a2 said:

coming from a shitty 3 client pker.. these ristrictions make the game boring and only cater to certain players (vagkrew). im suprised we still have players now especially after this ai mute bot got introduced. this game is becoming a joke... FIX THE FUCKING WILDY. also. the people who voted 2 ip wild are the same group that are using multiple vpns to go around the rule they voted for. GGs


If anyone needs a translation,
Killa is trying to explain that Ventkrew are killing half the server with ease even when out numbered and because of the IP Restriction, they are unable to use their best players on 5 ips to cause an endless wave until they get the outcome they want every time - victory.

If you FIX THE FUCKING WILDY, this half server team would be able to get even bigger and have even more pkers to ensure they win every single time without fail, same as they do on all other servers and the main reason all other wilderness slowly die, due to lack of competition because certain cringey people want to control all of the pixels, not pk for fun.

No one uses VPN's, why don't you try it and see what happens to your accounts Killa? :-) be brave, don't just talk about things if you don't know the outcome, I think people are talking nonsense into your ear and you're falling for it mate

Not Broke Send PM

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Posts: 12

Everyone vote no on next vote for unlimited pk accs in wild do not let the scum pkers destroy the server once again. They want to abuse parking dozens of accs at popular pk locations.

Vote yes for 2 accs with skull this solves the problem of training accs while pking.
Remember to vote no for unlimited pk accs

Do what's right voters
And God Bless America

Overlord Send PM

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Posts: 96

Not Broke said:

Everyone vote no on next vote for unlimited pk accs in wild do not let the scum pkers destroy the server once again. They want to abuse parking dozens of accs at popular pk locations.

Vote yes for 2 accs with skull this solves the problem of training accs while pking.
Remember to vote no for unlimited pk accs

Do what's right voters
And God Bless America


+1

Why are they always crying !

Overlord Send PM

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Posts: 96

k i l l a2 said:

coming from a shitty 3 client pker.. these ristrictions make the game boring and only cater to certain players (vagkrew). im suprised we still have players now especially after this ai mute bot got introduced. this game is becoming a joke... FIX THE FUCKING WILDY. also. the people who voted 2 ip wild are the same group that are using multiple vpns to go around the rule they voted for. GGs


Bro you can hardly play on 1 client and that’s without pkin ?

IP limit was only for pking none cares if others are using VPN to afk train pal

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marrkson Send PM

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Posts: 15

RuneScape Wilderness is, and always has been, a dangerous place. Any restrictions will kill the player base. There is no need for any explanation.

Pack Yak Send PM

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Posts: 3

Can you just please fix the fucking spawning rates and get us back to decent exp rates. I understand a team of shitters pays your bills but the server is dead.

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TonyPancakes Send PM

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I just don't understand how a bunch of sweat lords unable to PK on 5 different characters at once is a detriment to the rest of the server. Good riddance.

bernard Send PM

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Hit man said:

One more thing. If you made a world 2 for example and made it all wilderness except for banks for safe zones. You'd have more players on that world then on the failed one you have already.

Dude, RSC hasn't had a large enough playerbase to sustain 2 worlds in ~15 years

--BERNARD--

bernard Send PM

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Posts: 13

I just started playing 9 days ago, the online count is fine. ~130 unique players online right now (on a thursday afternoon during work hours) is good. The server is fun, takes a bit of effort and time to level, and can actually have longevity that way.

--BERNARD--

Overlord Send PM

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Posts: 96

TonyPancakes said:

I just don't understand how a bunch of sweat lords unable to PK on 5 different characters at once is a detriment to the rest of the server. Good riddance.


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