I completely agree with this.
What is happening right now is not just a “small balancing issue” — it is fundamentally changing how people interact with the server, and clearly not in a positive way. The declining player count speaks for itself.
RSC was always at its best when players could freely switch between skilling, training, socializing and PK’ing throughout the day. The current IP restrictions and especially the 120 second wilderness block timer destroy that natural flow. Instead of encouraging activity, it punishes it.
Right now, PK’ing feels incredibly unrewarding:
You bank.
You wait.
You find someone.
They run or teleport after 1–2 minutes.
Then you repeat the entire process again.
That is not exciting gameplay. It creates downtime, frustration and inactivity. The wilderness starts feeling empty even when players are online, because everyone spends more time waiting than actually fighting.
The worst part is that these systems mainly hurt active and loyal players — the exact people who keep the server alive long term. Casual players log in and see an inactive wilderness. Hardcore PKers lose motivation because the gameplay loop feels artificially slowed down. Both groups eventually stop logging in.
Restrictions alone do not create healthy gameplay. They only work when they improve the overall experience. If the result is lower activity, fewer fights, less spontaneity and rapidly declining player numbers, then something clearly is not working as intended.
Nobody is saying the server should allow abuse or uncontrolled multi-logging. But there has to be a middle ground that protects fairness without suffocating activity. Many reasonable suggestions have already been posted by the community, yet it feels like the concerns are continuously dismissed while the online count keeps falling.
At some point we have to stop defending the system in theory and start looking at the actual results in practice.
The server cannot afford to keep bleeding players while hoping things somehow stabilize on their own. By the time everyone agrees the experiment failed, it may already be too late to recover the activity that was lost.
Changes need to happen sooner rather than later.